First batch of updates are finished

arrowSo I promised to update you people on what updates I managed to do, so here it is. I worked as said primarily on the smaller articles to get that work out of the way, but also focused on all the new gear that was still missing from this blog. Here are the update articles:

Right now the priority is figuring out the new Attack orders of all troops. That will be finished over the weekend. After that I will update the Smaug article and also work on finding the new attack and life modifiers, which were changed, and update the articles relevant to that.

Thanks all for your patience for now and see you soon!

So what do you think of the new Index?

As you might have noticed, I have updated the Index page to look much better (IMO) and present the articles in a much clearer way. I have divided all the articles into 8 new categories, gave each category a  nice banner (again, IMO), and grouped and indented articles which belonged to each other.

Presenting the index as clear as possible was always a priority for me, which is why I added it in shortly after beginning this webpage, but with all the new game features and articles written in the mean-time, the old Index had to go. But of course, I want your opinion!

So what do you think? Does it help you find articles better and more efficiently? Does it look better to you? Or do you have suggestions of your own? I’m very pleased with the results myself, but would love to know what you, the readers, think of it. Let me know! ūüėČ

Hero Equipment: How and where to Embed Gems

Gem Embedding enables players to make their gear perform even better in war, enhancing attack, defense, and/or march sizes. But the higher level runes are difficult to acquire, as it takes to 1 year and 8 months to just farm one level 6 Gem from scratch with the picks regenerating for free. Although we are helped by Gem Shards and Gems in chests and tournaments, it’s still inefficient to just start combining them to level 6 Gems, so choices have to be made.

In this article, I will look at what the Gems do in each gear piece type, what gear should be Embedded first, and how to most efficiently upgrade Gems along the way.

  • 1. Buff types and Gem effects
  • 2. Diminishing returns
  • 3. Best Gem Embed gears
    • 3.1 Offensive
    • 3.2 Defensive
    • 3.3 Campaign
    • 3.4 All-round set-up
  • 4. Efficiently upgrading Gems

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Campaign: The new Smaug

smaug thumbnailLast week we received news the New Smaug was introduced. It was highly anticipated, and  a lot of players took to the forum to explain Kabam how NOT to ruin the experience in the process of upgrading the dragon. Unfortunately, the new Smaug was highly disappointing and was met with a lot of negative feedback.

But in a surprise move, Kabam decided to listen to the critiques within a week and upgraded Smaug again. Read on to see what has changed form the old familiar lizard and a possible way to fix him once and for all…

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Update 11.2: Even more features

Smaugs clawKabam seems to be really picking up the pace with releasing new content and announcements. Messages came from the forums and from the new 11.2 update of the game, which is available now in the Google Play Store. Today’s announcements:

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Update on new Tacticals and related issues

LT pikemenIt seems the updates keep coming through. After yesterday’s updates, it seems preparations are being made for the inclusion of the two new Tactical Troops, namely the Lake-town Pikemen and Longbowmen. If you go to your Barracks, the building requirements (not rss) can be viewed, and they mention another few additions, seemingly connected to the new Tacticals. Continue reading to see what is known right now.

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Updates on the blog and game

A short post on some updates to the game and the blog.

  • The Gem Mining article was added last week together with the Attack Order post. Unfortunately, Kabam felt the need to change the attack order as soon as I published the article basically. The change: Woodsmen now really fight first and die before Stone Giants. I will try to update the graphs as soon as possible, but for now just keep it in the back of your head.
  • At the time of writing, I have just added the latest equipment to the Hero Equipment article, including the Smaug and Thorin gear. What is missing still is the Lieutenants weapon, as I do not have all info on it yet, but it will follow. It drops form extraordinary goblin caverns.
  • The Kabam team apparently has listened to the many complaints about the Smaug Token drop rates, and opted for changing the Smaug campaign map. In their statement they promised a more difficult Smaug, but with better drops, better reflecting the Might and gear many players by now have acquired. Additionally, you do not have to actually defeat the new Smaug to walk away with treasure, similar to the temporary campaign maps! Introduction should happen within the week.

That’s it for now, stay tuned for more updates!

Moved to a new domain

smaugAs you probably have noticed, the blog has been moved to a new domain: BeardMonkey.net, instead of the old BeardMonkey. WordPress.com (You will just be redirected to the new domain when typing in the old). It makes the URL a bit more neat, but that is not the main reason why I did it.

The main reason should also have been noticed by regular visitors. It allowed me to turn on WordAds, the WordPress offered option for showing ads on my site. What it means in short is that I will be able to make some income from the efforts put into this site. Now please note, that with ‘some income’, I am not talking big bucks. What I hope to gain is around 100,- per month optimistically, so far from enough to make a living out of, but a nice compensation for the many hours I have put into this website, and I hope you can all¬†understand my reasoning as such.

As I have mentioned before, this site started out really small, but has grown considerably over the past year. More work was steadily put into it, and the articles started to attract ever increasing numbers of visitors. I have now come to a point that enabling the Ads can get me something back for that, and people in my surroundings suggested I should do so. And why not?

What I do want to be careful of is that the main purpose of this site stays unchanged: Informing other players about as many topics about the game, out of my own passion for playing it. I do not want to ‘shell out’ for the money, and I hope you do not see it that way!

So what do the Ads look like? Well, there are 3 ads displayed throughout the blog:

  1. Underneath articles
  2. A banner on top of the page
  3. In the sidebar

Number 1 has always been there, even at the old address, I simply didn’t get paid for it. So for 1 nothing has changed for the viewer really. Number 2 is new, but I do not think it is hugely annoying or detracts from the website feel that much. Number 3, in the sidebar, is in my opinion the most annoying one, and which does sort of damage the look of the website, but for me personally not in such a way that I’m immediately inclined to remove it. Plus I do not really make use of the sidebar, so I guess it should be possible to sort of ignore it?

It is however also very important to me how you, the viewer, thinks this looks. Of course, it is not as neat as it used to be, but is it really too distracting to enjoy the website like you used to? I hope I have conveyed my reasons for doing it and hope for your support in my decision. But if you really feel it hurts the website, I could tone it down a bit.

So in conclusion, if you have any remarks about the changes, be it positive or negative, please let me know in the comments. Thanks you so much in advance, and happy Hobbiting!

Update on this Blog’s near future!

openscreenSo, as some of you might have noticed activity has been a bit low in the past 1-2 weeks. This has been mainly due to private life interfering ūüôā . But do not worry, I’m not gone! I predict that activity will remain a bit low (but not zero) for the coming week (and possibly part of the week thereafter), but after that I am gonna pick up the pace again. That being said, here are some of the things coming in the near future:

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Hero Equipment: Embedding Gems, all you need to know

headerWith update 10.3, a new system of enhancing gear has been introduced, besides upgrading and enhancing, namely Embedding (Gems).  So what does this feature exactly do and what do you need to do this? As in the article about upgrading and enhancing, I will try to combine everything you need to know into this one article. For a run down of what gears to embed with Gems, see this article.

  • 1. What is Gem Embedding?
  • 2. Where can you find this function?
  • 3. What is needed to embed gems?
    • 3.1 Gem Shards
    • 3.2 Gems
    • 3.3 Combining Gems in Forge
    • 3.4 Embedding gems and unlocking more¬†sockets
    • 3.5 Removing Gems from gear
  • 4. Gem Pouch research
  • 5. Available Gems and levels
    • 5.1 Artamir Gem

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Update 10.3: Hero 249, new TT and more!

SC20140610-151127So a new update has hit the game and it seems promising in that it looks like a bunch of new features and troops are being introduced. Information given here is gathered from in-game mails primarily, but also from word of mouth, so stay tuned to see if those turn out to be right.

First thing I noticed was the ability to finally being able to donate more Vala stones at a time. I can now donate 60 per click…thank god for that Kabam, it was getting rather tedious. But there is more.

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Hero Equipment: Diminishing returns…

attack debuffOr, you CAN have too much of a good thing….Remember this old post about how each consecutive bonus to a certain process becomes less effective than the previous one? I’ll illustrate shortly with an example. Say you attack some goblins, and your attack value is 100, and you kill 100 goblins.

Now you have 2 items. One increases you attack by 100%, or 100 points, and one reduces the goblins life by 50%, or half their life. Which item do you use? Well, in the first round, it doesn’t matter. Applying the attack item doubles your attack, so you kill twice the amount (200) of Goblins, while the life reduce item also results in double the amount of kills.

We apply the attack item, so attack is now 200 and Goblin life still 1. Again the question, what item do you apply now? Now we see a difference. If we apply the attack item again, our attack becomes 300 and we kill 300 Goblins, not 100%, but 50% more then before. But if we apply the life item now, Goblin life is halved and we kill 400 Goblins, a 100% increase.

And that is diminishing returns for ya: each consecutive added bonus becomes less effective -in this case the attack bonus- , such that other bonuses become more and more effective when used…Now, up until now, this was never an issue with gear because the gear bonuses were not THAT high to make it really noticeable. However with the Replenishing and Necromantic sets, we get introduced to this effect very distinctly, because the bonuses they offer are so incredibly (in my view ridiculously) high.

And that is the reason why a full Replenishing set is LESS EFFECTIVE at defense compared to a mix with Void gear. Individually, the Replenish set is much better. Equip a Hero with Void sword and Replenish Sword alone, and you will see the Replenish sword do better at defending. Test a FULL Replenish set against a FULL Void set, and Replenish wins again. But, because the +life bonus of Replenish is so high, it’s diminishing returns is likewise really high, even so that it makes adding in Void gear work better with its -foe attack bonus. It is exactly like the Goblin example above. The more you use of one, the less effective it becomes and the more worthwhile it becomes to use the other…

And this will make finding the perfect gear set-up more difficult and experimental in nature then it used to be. Please take note of this. When newer, even better sets come out in the future, do NOT mindlessly equip the full set, but mix it with gear with different types of offensive and/or defensive buffs to see whether diminishing returns plays a role (and it will), to come to the best mix of items….Cheers!

How to get Great High Scores on Campaign with Tactical Troops

master rangerSo, when I first wrote about this subject in the older articles, Tactical Troops (TT) had not been released yet or just shortly, and I never added a new article about getting good high scores for CHS events. But every major CHS event I see an enormous spike in views, so I guess people are still looking for the ultimate guide. And although such a guide does not exist really, here are the steps you can take yourself to make you personal best CHS guide using TT!

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Hero Equipment: Update or Enhance first?

valar stoneSo apparently the options of Enhancing and Upgrading hero equipment/gear have left some people to wonder whether it is better to first enhance or first upgrade? Does it cost more items to enhance a lvl 10 item versus a lvl 1 item? Or do the Valto runes have less effect on fully enhanced gear compared to non-enhanced?

Nobody really seemed to be¬†able to provide a good answer, even though it didn’t make much sense in my mind for such a thing to exist. But I thought it would be good to figure it out once and for all and give you the answer to the question “does it matter what you do first?”. And of course the answer is:

NO

I tested this on two pieces of Wartorn gear, and seeing whether doing one option first meant differences for the second. Results can be seen below the fold, but if you do not need much persuasion, just follow the above answer.

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Gear bonuses and when to use what gear

article headerSo a while ago I made a post about when to use Attack runes and when Defense runes, as there seemed to be confusion about it even among more experienced players. I recently noticed the same problem with using gear, so I thought it time to write an article on that as well. Especially with the new debuff attributes, it has indeed become less intuitive to know what to use when. In this article I will try give the basics on the available gear attributes, and on when they are best used.

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Hero Equipment: Best sets to use

pilferediconOne of the questions on everyone’s mind in this game is what the best hero equipment/gear¬†are for attacking, defending and campaigning. With a pretty constant stream of newly introduced gear with differing bonuses, it can be difficult to decide. So here is a small overview¬†of the best sets currently available, below the fold, as the article has grown a bit longer than anticipated.

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Inventory overview spreadsheet

chestSo, with tournaments, or even just in general, it is sometimes handy to know what troops you have in your inventory. Whether out of sheer curiosity or for planning for a tournament of might, it can be somewhat troublesome to figure out exactly what you have to pop. No more! The spreadsheet in the link below can be filled in quite easily, after which it automatically calculates numbers and might per troop, tier and totals. The addition of mass unpacking makes it a little less useful, but still…

Inventory overview spreadsheet

Update 10.2: what the hell Kabam…

SC20140610-151127So update 10.2 hit the servers, and it is IMO by far the worst update yet from Kabam! Even though there isn’t really much that was updated. I thinkthere were some minor updates to the graphics, but I also got a new phone so that might be it as well. Also, a few names have been changed.

The Eldar set is now called Elven Elder, while Avari is now called Arcane. No doubt these changes came from legal disputes over the names. New “Epic” equipment has also been announced, like a staff for Gandalf and Bow for Tauriel, but I haven’t seen those yet.

But the most shocking and annoying change has been the introduction of the bulk buy and open feature. It sounds great, not having to endlessly press the damn unpack button for chests and troops, until you enter a ToM that is. Tournaments of Might have effectively been killed by this feature. No longer is any strategy required. During the last minute, you are able to pop all your troops at once and it becomes a lottery who wins….

It really took the fun out of those tournaments. Hopefully, Kabam will be smart enough to turn that feature off during ToMs….And that’s it. A small update, and definitely not one of their best. Still waiting for the new campaign map, Wilderness outposts and trainable Tacticals….

Campaign: Temporary maps

campaign mapOne of the later additions to the game has been the introduction of temporary campaign maps. These maps appear at seemingly random times every now and then, and disappear again as well after usually a few hours. I thought about including them in the campaign spreadsheet, but seeing as I am not convinced they will be reused, I will write here a small article on how I think you should generally approach these and what the potential rewards are (and they are pretty good).

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Update 10.1 Overview

SC20140610-151127Update 10.1 has hit our server a while ago, again bringing some new features to the game, although this time nothing as major as the previous updates (Hero equipment and equipment upgrading).

Read on to learn more about the new update, including an upcoming new campaign map, Tactical Troops training, and high level Vala stones. This and more, below the fold.

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Hero Equipment finally updated!

swordshieldSo, after publishing a number of shorter articles yesterday, I finally got around to writing down the newly introduced sets in the Hero Equipment article. Be sure to check it out, it once again¬†covers every set available in-game so far on my server. Added now are Artisan, Axe Thrower, Nomad, Avari, Eldar, Wartorn Champion, Void and Guard’s.

Hero Equipment: Gear bonus levels

So I’m giving this its own post, as I want to keep the main Hero Equipment page mostly about the available sets, certainly with all the new sets added to the game. Below is a chart with the percentages bonus each of¬†the currently 4 Tiers of equipment bonus do, from level 1 to level 10.

The four Tiers (marked *1-*4 in KABAM emails) start out at 1%, 2%, 4% and 8% bonus respectively, but can grow to considerable amounts if you happen to be lucky enough to get gear at level 10! Use this as a reference for determining end-game gear specs, or whatever you like :). Thanks to QuietschEnte  for confirming the numbers!

Alliance Shop: All you need to know

articlepicSo the Alliance shop was added to my server last week. Weird, as some newer servers got it way before us, but anyways, it’s here now! Time to E&D. For those who do not know yet what this thing is all about, I will explain in this article what you can do with and for the Alliance shop. Where do you find it? What’s E&D? What can you get from it and how do you do that? That and more, after the break.

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Hero Equipment: Upgrading gear

up[gradegear article headerFinally, one of the biggest promises of the last few months has been¬†fulfilled: Upgradable gear has arrived. No longer are we at the wimps of luck or mithril…now, we can start upgrading our own gear and make the best gear combinations possible. In this article, I will try to combine all possible information on upgrading and enhancing your gear pieces. Like always, if I learn stuff later on, I’ll add it to the article.

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Update 10.0: Not so Major yet…

As promised in their forum post on future updates, Kabam just released update 10.0 (at least for Android) for Kingdoms of Middle Earth. The main feature of this update should be an Alliance center of some sort.

Although no actual implementation of these features can be found in the game yet, some information screens hind at what is coming. Read more to find out what I know so far, and check up regularly on future, more detailed posts.

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Update: Hero Equipment, Tactical Troops and more

lycaenIt’s been a while since I really spend time at the blog, but I’ve gotten around to it, and made some much needed updates. First of all, the biggest update is the inclusion of the new Tactical troops in the Tactical troops article. I had plans to do it as soon as the new troops came out, but simply couldn’t find the time. Now, the Lyncean Raiders and Woodmen are fully covered, plus some minor adjustments.

The second big update is the overhaul of the Hero Equipment article. All available sets, such as Unsung Orc, are now included and described, and the article is structured a bit differently in describing all sets.

Some minor updates included some troop stats in the KoM 101: All Elven and Dwarven troops article, and the addition of the new Population items in the All In-game Items article. More articles are on their way, so stay tuned!

Future KoM updates and the new Tactical Troops

woodland warriorSo the new minor update 9.3.0 has hit the game, introducing most prominently two new Tactical Troops: the Woodsmen and the Lyncaen Raiders. They serve as glass-cannon and fast reconn units respectively. I will update the Tactical troops article as soon as I come around to it. Also added are new ‘Open gates’ type items which add 5k (Roaming Refugees), 10k (Myrian Migration) or even 50k (Mass Settlement) to your population, great for speed training!

Meanwhile, KABAM also released a forum post which details what some of the future updates hold. I’ve posted these notes after the break for those interested.

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Annoying Hero salary and gold production bug…

taxthingsI have recently noticed a very annoying bug in the game concerning both the Hero salary and gold production, and would like to know if this is a more common bug or if there are solutions…I know for sure that more people in my alliance are experiencing the same.

I know a lot of you will probably not be dependent on gold production (instead farming it), or on resource production (instead farming it), but I am, as I do not have mountains of time to spent on the game, so here goes. Three bugs:

  1. In my first city, when I assign my 223 Hero to production, he uses up MUCH MUCH more than 4k gold/h. From what I’ve gathered, it’s more in the order of 20-30k/h, as if ALL positions are assigned which is NOT the case.
  2. In another city, which has a lot of homes, I SHOULD produce around 20k/h, but in reality, it produces MUCH MUCH LESS than that. That, is 20k with ONE hero assigned.
  3. Hero’s un-assign before gold reaches zero. Im usually left wit 10-30k…without production of gold in those cities (taxes 0%)

I figured this could have two reasons: (A) Battle reports are being missed/lost, so someone takes the gold but I do not see their attacks, or (B) there is a bug with the production and salaries.

I tried to eliminate (A) by training some wall troops, which HAVE to be destroyed in an attack for anyone to take resources or gold to be taken. Today the gold producing city, after around 12 hours of not logging on, had a meager 9.5k gold, with no attack reports and wall troops still there. And mind you, EVEN IF I would assign ALL FOUR positions in Great Hall, it still should produce more gold than salary.

So, what is going on, does anyone else have this bug, and what can be done about it? Thanks in advance!

Tauriels Circle of Fate and more: Update 9.2.0!

openscreen

  • Update(1): Keys and timer clear, chest prizes

A new update has hit the servers. The update delivers several very exciting additions to the game, which I will detail below.

Immediately noticeable is the VAST decrease in lag, to levels similar to before the last update, which made the game painfully slow. Good job KABAM.

Other additions on gear and Tauriels Circle of Fate are described below. Information will be added as its coming in, as not all features seem to be fully enabled yet.
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Forge runes: All you need to know

forging runesWith the new update to the game, 4th cities can be runecrafted, and runecrafting up to level *11 is finally possible, although a pain in the ass. Just think about the number of Hobbit Runecrafters you need to to be able to train all Tier 4 units and then think about how available these things are to get your hands on. But I think it is a great time to go over the topic of forging runes, the runes you need to get to level *10 in the first place.

So where do you get these runes? What do you use them for, and how? Which trade from the Sage tower is most profitable? And how many do you need to upgrade your buildings. In this post, I will try to combine all available information on the topic.

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Campaign Spreadsheet updated!

smaugThe Campaign Spreadsheet has finally been updated! It has been a while since the last post, and in the mean time T4 and T5 troops were introduced fully, mistakes have been pointed out, and requests were made to complete the Moria campaign and add more attack bonus stats to fill in.

Read on to learn what changes and improvements have been made and to find the download link of the spreadsheet. As usual, any comments or suggestions are welcomed!

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We’ve come a long way…

worldcountryviewsThat right there is a picture of the views on my blog from the day I created it till now. It really has gone global, with virtually no developed country not represented by one of you.

When I started this blog, it was out of a request from within my old alliance, to have “senior” players help small players grow in the alliance. I decided that I wasn’t gonna waste time on typing emails, but instead would put some of my ideas on the internet instead. I searched for a good method, and found a blog would fit the needs.

In the above paragraph, I put senior in marks because, compared to now, I was nothing…one of my first posts on How to ask alliance for help, mentioned you should request realistic amounts of rss, and not ridiculous amounts like 1m, because no one had that laying around. Now, when I request rss, I get 10 times that number.

Over time, the number of posts grew, and visitor/view count slowly increased, but nothing spectacular. I began adding tags to posts and signed up the site to my Google account, which helps crawling (SEO optimization). Numbers rose again. I remember the first time hitting a 1000 daily views. But it wasn’t until some of my big articles the view count really started to grow exponentially. The posts on the Campaign spreadsheet and Hero equipment draw hundreds of views a day to this day, and remain the most popular articles. On Google searches, my articles quickly rose in rank.

All this has been a driving force for me to continue to write about this game on this blog. Everyday, I am checking the stats to see if it is gonna be a record day ūüôā . So here, I want to welcome and thank all my visitors for paying a visit and sticking around, it is one of the main reasons for my efforts! Below is a list of all the countries you come from, building that map above… Cheers people!!!

worldcountriestotal

Shout out: KoMMercenaries.com

A quick shout out to another great Kingdoms of Middle Earth web blog:

www.KoMMercenaries.com

The blog is run by a lady named LucilleTwo, and contains many useful articles. She writes both articles specifically for her alliance, as well as excellent posts on general game related topics for everyone, and when possible, we will cooperate and share information between our blogs.

Great articles include those on locations on the KoM map to move to, an enhanced/different version of the campaign spreadsheet , and various articles on the buildings withing KoM.

Be sure to give the blog a visit and give her your feedback. Cya!

Game Update 9.1.0 overview

Today version 9.1.0 was released on my world, bringing some new additions to the game. First of all, it seems some aesthetics have been changed, primarily in the icons in the lower bar in city view. A campaign and gear button have been added to the bar. Besides that, I have the feeling the graphics in city view have also been tweaked slightly. But the two major additions are:

  • Campaign boss battles
  • Moon runes

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I’m back!

He people, just to let you know: I went on a skiing holiday for the past week, so if I didnt respond to comments, here’s why. But Im back and in the process of catching up with all comments and necessary updates! Stay tuned and thanks for visiting!

Quick tip/update on 212 Heroes

legolas smallThis has been in play now for some time I think, but I think it merits an update here: When you want to level a Hero to level 212, you no longer have to be afraid to overshoot the 200 mark. You can apply all experience adding items between level 200-212 now as well!

As discussed in this article on getting a 212, it used to be so that once you were 200 or above, no items could be applied anymore, making it a costly mistake if you accidentally sent out your 199 Hero to see it return 200, which meant no 212 possibility. Well thats the past, so do not be afraid to keep applying archers and warriors items!

10+ Daily things to do in Kingdoms of Middle Earth

calendarJust a few tips on things you just HAVE to do on a daily basis when you play KoM (semi) seriously. This will really help you in the long term and will keep you from getting farmed, bring you better prizes in premium chance sales, and use your time as efficiently as possible, at the cost of a mere 30 minutes max per day!

Here goes:

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Hero equipment: All you need to know

Related:

!Scroll down for all available sets!

article headerOne of the most interesting updates to Kingdoms of Middle Earth recently has been the addition of Hero Equipment; Pieces of gear that heroes can equip that give them certain bonuses.¬†But where do you find all the information about the gear? Where do you equip them on your heroes? Where can you see all the items’ bonuses and where are the icons explained? And where exactly do you find these items in the game to begin with?

This article will provide answers to all this and more, giving you a complete overview on one of the better additions to this game in months.

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Goblin camps and Wilds spreadsheet

Following yesterdays post on a spreadsheet with information on “all” Campaign levels, I hereby give you a Spreadsheet containing all information and numbers on all Goblin camps and Wilds, levels 1-10. As with the campaign spreadsheet, this one also contains most if not all relevant information, such as troop numbers, might, troops needed and Goblin research levels. Thanks to Elemmakil for providing the raw data and suggestion for this post.

Link:  Goblin camp and Wilds spreadsheet

This is why you save Tokens!!

It has been just over a week since I posted you should hold on to your (now) Galadriel’s Tokens, and behold, last Friday came the moment to show the truth behind it all. Following all kinds of deals and tournaments for the upcoming release of “The Desolation of Smaug”, the Premium chance game went on sale for 1 token to play!

Now, it had only been 16 days from the previous sale, so only 16 tokens could be saved, but I got extremely lucky, and won TWO Token chests over the course of playing the Premium chance game! Take into account the Tokens inside the chests you win with the game, I spend roughly 150 tokens, without a dollar spend. Then to top it off, 2nd, 3rd and 4th city deeds could be traded for even more tokens, and the number rose to just below 200 tokens! Read on to see what I won with those and why it ABSOLUTELY WORTH saving those tokens for these kind of Premium chance deals…

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Problems with farming gold

Gold_ShotOk, I know not many of you are following this blog, but it would be great if someone could give an answer to this. So as you all know, you can farm any resource over vault level by sending carts or wagons alone, provided the enemy does not defend.

To farm gold however, you need to send some attack troops along with your wagons or carts, to be able to also take home gold. They need to ‘breach’ the wall and defeat the defending troops, even if, in actuality, no wall troops are present. So yesterday, I noticed I was running out of gold and farmed some of my close-by neighbors.

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How to use your Galadriel tokens

tokenGaladriel’s Gift (previously Gollum’s Riddle) is a great way to obtain some of the most powerful items in the game. Besides troops you can train yourself, many items are exclusive to either Galadriel’s Gift, or chests and special events, which are not always around. That’s why it is important to spend them correctly.

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Farming your Third and Fourth City Relics made easy

thirdcityUpdate: Rhyno just asked for help with 2nd city relics. Basically, everything stays the same, the goblin camp will just drop second city relics instead of third city relics!

Update 2: My final results at the bottom!

Finally after waiting long enough, not only have Third cities been enabled on our server, but relics started dropping from Goblin camps 6-10, giving players who do not spend money on the game or who did not win a 3rd City deed already a chance to farm the relics themselves.

I’m in the process of farming my relics and are nearly there, so I thought it might be handy to share my strategy with you guys, which nets you a Third city Deed within 2.5 hours of farming!!
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Useful tools and spreadsheets

Throughout my time playing KoM, I have made and used a number of spreadsheets and JAVA programs to help me out gathering information and making decisions. Some of the info from the spreadsheets was used in other blog posts here, but most remained private.

I thought it might be handy to publicize some of it so you guys and girls can use them too. Below is a list of description for the various sheets and program(s) and a link to download them. (More will follow)

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How to annoy the person annoying you!

annoySo this one guy, Noah_Eissinger, has been really annoying. He flipped one lvl 8 wild every night for some nights. No problem getting it back, just 1 militia needed, but really really annoying. So I decided to send him a message. At first, I just attacked him, got his resources and gold. Then I thought “…wait, I have more heroes…”.

Result, I decided to chain attack the sucker. I found it quite hilarious to see this train of armies rushing towards him. Even funnier is the fact that each of those armies could easily zero him! Pictures below the fold:

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Getting a lvl 212 Hero

legolas small

For an update on how to level to 212, see this article.

In KoM warfare, the level of your Hero determines for an enormous part how well you do in battle, giving bonuses to both attack and life of your army. Normally, a Hero can be leveled up to you Great Hall’s level x20, meaning lvl 200 max.

However, it is possible to go over this limit because the Hero stops leveling once he is¬†over that limit. which means that if you overshoot the limit by much experience in one go, you can theoretically go to lvl 212. The largest amount of experience in one go is obtained with the “Train with Gandalf” item (50,000 exp).

To get a lvl 212 Hero, level the Hero up by any means, but stop just before reaching lvl 200 (to be exact, within 680 Exp of 200). Make really sure you dont overshoot, because once he is 200, there is no way of leveling any further. When you are¬†just below level 200, apply the “Train with Gandalf”. This will boost the Hero to lvl 212. Voila!

Alternatively, 212 or even 215 Heroes can be won in Gollum’s Riddle, certain chests and in tournaments, but chances are slim…Cheers!

Make it rain or snow in your city!

When I first read this, I thought you were pulling our legs, but I tried the rain effect and it works! Yay for rain!

                                                                          -Ellyra-

Tired of your mildly-cloudy, dry city-view? Use these codes to make it rain or snow in your city:

  • Rain: ¬†type “a storm is brewing” in chat (either global or alliance)
  • Snow: type “let it snow” in chat (note: only works in winter)
  • To stop the effect, type “no more rain” or “no more snow” in chat

Pictures below the fold…
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