Another short post. Probably a lot of you have this already, but here goes. With servers that are older than a few months, Tournaments of Might very quickly turn from who can train troops most efficiently, to who can press the pop-troop-chest buttons the fastest and longest. Training should no be neglected, but popping chests makes for most of the might gain.
Of course, every chest pops a certain number of might, and with that comes strategy. Whether you want to go full out in the early hours, or start T1 slow and end with a T5 bang, knowing what order to pop boxes in is important. For that purpose, I’ve made a chart with all the possible troops chests ordered in the number of might that is popped per chest. Because of the size, I’ve put it below the fold. Please also note this is the version WITHOUT Wall troops. With those version will follow. Happy popping!
I have mentioned in past posts on campaigning and the latest update to the game, that new non-trainable ‘Tactical Troops’ had been introduced. Here, I will try to put all available information on these units. Any missing information will be added shortly. The new units are, in no particular order:
So what are they? What do they do? Where do you get them, and how should you use them. All that and perhaps more, after the break.