Hero Skills have been released for a while now, with even a new batch of offensive Skills released recently. But which skills are best in certain situations? In this article I while detail a number of situations and sketch a number of ways on which Skills are most useful in each. Some are very straightforward, others require some more thought. In the end, this will not be a long or difficult read, but could be helpful to some…
Lake-Town is the new expansion city to the Kingdoms of Middle Earth that was released late November, and which will be available to everyone after the 4th of December for free! Unlike the 4 older cities, the style of the city matches that of the human Lake-town from the movies, instead of the familiar Elven or Dwarven theme. Although a lot in the city will seem familiar, some key differences with regards to gameplay and buildings also come with the 5th city. In this article I will sum up all available information on this newest city.
As proposed earlier, I have put this subject in a separate article, to keep the information on both Gem mining and Embedding separated and thus hopefully easier to comprehend. The main purpose of mining in Kingdoms of Middle Earth is to acquire the Gem Shards needed to make the Gems used for embedding in gear.
Here I will give an overview of the things necessary to find the mines on the map, mine them successfully for Gem Shards, and other possible benefits from mining. To mine we need to know the following things:
Perhaps not long awaited, but certainly long planned…my post on farming in Kingdoms of Middle Earth. Farming resources from other players is on of two ways of gaining resources, the other being producing it yourself in your cities. Farming other players however, is vastly more profitable than producing, and so will quickly become essential for your might growth, if done properly of course.
In this article, I will explain to you my method of farming. I know there are many methods and styles to choose from, so if you don’t like this style that’s ok. I’ve just found that it nets me more than enough resources in a short time, trying to be as efficient as possible. It will take some effort to set up, but once working, will really ease your farming trips.
One of the later additions to the game has been the introduction of temporary campaign maps. These maps appear at seemingly random times every now and then, and disappear again as well after usually a few hours. I thought about including them in the campaign spreadsheet, but seeing as I am not convinced they will be reused, I will write here a small article on how I think you should generally approach these and what the potential rewards are (and they are pretty good).
So the Alliance shop was added to my server last week. Weird, as some newer servers got it way before us, but anyways, it’s here now! Time to E&D. For those who do not know yet what this thing is all about, I will explain in this article what you can do with and for the Alliance shop. Where do you find it? What’s E&D? What can you get from it and how do you do that? That and more, after the break.
As promised in their forum post on future updates, Kabam just released update 10.0 (at least for Android) for Kingdoms of Middle Earth. The main feature of this update should be an Alliance center of some sort.
Although no actual implementation of these features can be found in the game yet, some information screens hind at what is coming. Read more to find out what I know so far, and check up regularly on future, more detailed posts.
When you start playing Kingdoms of Middle Earth, you are thrown into a busy, confusing world, with cities, wilds, goblins, alliances and players yelling in GC. It can be difficult to get a grasp of the many game aspects. I remember my starting point as extremely slow in hind sight…Figuring everything out by myself, occasionally guided by the KoM wiki, progressing ever so slowly. If I would have known what I know all now, progress would have been much faster.
This article is meant for new players who, instead of figuring out everything by themselves, want to get a head start. Starting a new game, you are placed in your safe bubble for 7 days. But how do you start your journey? What should you build and train, what aspects to focus on? All this and some more tips after the break!
The Infinite Hourglass in Kingdoms of Middle Earth. It can do one task instantly and one task only. No matter how long…..although I did read one report that put the max time of it on 99 days in actuality. Now you might wonder what to spend this beast on? What is really worth its use? Most people will come to the conclusion of using it for one of the level 10 researches in your Academy.
But there is another theoretical great use for using this item. Here’s how:
Two main parts of this game are setting up your city and training your troops. When it comes to the last, it would perhaps seem that the higher the Tier of the unit, the better. And while this is somewhat true, the non-linear scaling of some of the attributes of the troops brings some nuance to the discussion.
This post is meant as an introduction and overview of the different troop types and Tiers, and help you come to a decision when it comes to picking which troops to spend your well-earned resources on. I know it a lot of information/thoughts/opinions, but bear with me…
Being farmed (or simply attacked) and loosing a lot of resources you worked very hard for is really annoying, especially during the first few weeks of the game when a lot of resources are needed for building your basic city.
Add to that the possibility of loosing any number of troops if you decide to defend your city, and you see why it is helpful to minimize the chance of being attacked/farmed.
We all know the drill….you build comfortably through the seven-days-protection period and start gaining might in making troops. But sooner or later, the upkeep in food they need will outnumber what you could possibly produce in your city. Especially for armies over 200k might it is nigh impossible to keep up with the needs, even with a high level hero helping production and wilds to give you bonuses.
Constantly asking alliance members is annoying and impossible, as they will also grow their respective armies. Luckily, there is a caveat in the KoM system to help you out.
Every player is likely to, some day, run out of resources to build troops, do research or construct buildings. Its incredibly annoying to have to wait for your farms and quarries to produce the needed resources, or to have to farm it for yourself. Luckily, one of the better features of being in an alliance is the ability to ask your alliance buddies for the needed resources, or better yet, the alliance bank.
However, too many times, players -especially the new ones- ask for resources or help at the wrong place. So here are some simple, easy-to-follow rules on how to correctly ask for either resources or help….
If you click on the top alliances, many have this even stated as a “cardinal rule”. At first (2 weeks ago) I disagreed. I built me some mighty wall might. And things were going well for me. My 30K might mighty wall seemed to discourage any attackers form approaching my front lawn. Then, one night, some big ass 200k might player decided otherwise.
At first, I didnt even notice, and just started playing as usual. Then, I looked at my might and saw I was missing some 30k (120k back to 90k). I couldnt figure it out, I had my troops on hiding….weird stuff. Then I went through the reports again and AHA, of course, my wall was knocked down harder than Rihanna. From that moment on, I was in the camp of “NO WALL MIGHT(ish)”.