Hero Skills: When to use which?

skill morale boostHero Skills have been released for a while now, with even a new batch of offensive Skills released recently. But which skills are best in certain situations? In this article I while detail a number of situations and sketch a number of ways on which Skills are most useful in each. Some are very straightforward, others require some more thought. In the end, this will not be a long or difficult read, but could be helpful to some…

  • 1. Types of Skills
  • 2. Attacking general
    • 2.1 Attacking wall/advanced
  • 3. Defending
    • 3.1 Defending wall/advanced
  • 4. Campaign general
    • 4.1 Boss level double-tap
    • 4.2 Advanced campaign set-ups
  • 5. Mining
    • 5.1  Mining warfare
  • 6. Resource production
  • 7. Final words

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Finally: Troop attack orders updated…

LT pikemenPhew. Finally! I didnt like doing it, but I figured out all the new troop attack orders and updated the graph that goes with the article. I had to figure out the orders for the new Lake-town troops, and of course update all the orders for the older troops to see where those two figured in.

In short: For the Lake-town troops, the order is identical to the normal Tier 1 to 5 troops. The Pikemen are mostly found near the front of the other’s attack orders, while Longbowmen stay at the back, as their descriptions hinted.

Master Rangers‘ order simply adds the Lake-town troops in their normal positions, but switches Mammoths and Longbowmen in the back.

Stone Giants remain largely the same as Tier 1-5, with the biggest difference being the Pikemen moving more to the back of the queue.

Lyncean Raiders‘ attack order was already a bit messier, and the Longbowmen are now killed before Woodsmen even, while again the Pikemen move back to behind T1.

Woodsmen place the Longbowmen back at the back of the line, while again the Pikemen are staying away from the front.

So once again, take your advantage with this information for TKing, and let’s hope Kabam does not release more new troops any time soon….

Update 10.3: Hero 249, new TT and more!

SC20140610-151127So a new update has hit the game and it seems promising in that it looks like a bunch of new features and troops are being introduced. Information given here is gathered from in-game mails primarily, but also from word of mouth, so stay tuned to see if those turn out to be right.

First thing I noticed was the ability to finally being able to donate more Vala stones at a time. I can now donate 60 per click…thank god for that Kabam, it was getting rather tedious. But there is more.

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KoM 101: Farming made easy

small-farm-tractorsPerhaps not long awaited, but certainly long planned…my post on farming in Kingdoms of Middle Earth. Farming resources from other players is on of two ways of gaining resources, the other being producing it yourself in your cities. Farming other players however, is vastly more profitable than producing, and so will quickly become essential for your might growth, if done properly of course.

In this article, I will explain to you my method of farming. I know there are many methods and styles to choose from, so if you don’t like this style that’s ok. I’ve just found that it nets me more than enough resources in a short time, trying to be as efficient as possible. It will take some effort to set up, but once working, will really ease your farming trips.

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Hero Equipment: Gear bonus levels

So I’m giving this its own post, as I want to keep the main Hero Equipment page mostly about the available sets, certainly with all the new sets added to the game. Below is a chart with the percentages bonus each of the currently 4 Tiers of equipment bonus do, from level 1 to level 10.

The four Tiers (marked *1-*4 in KABAM emails) start out at 1%, 2%, 4% and 8% bonus respectively, but can grow to considerable amounts if you happen to be lucky enough to get gear at level 10! Use this as a reference for determining end-game gear specs, or whatever you like :). Thanks to QuietschEnte  for confirming the numbers!

Attack and Defense runes: When to use them

alone ROFI was tempted to put this article under the KoM101 category, but realized this actually isn’t that simple, going by the mistakes I see people make in attacking and defending. I’ve seen some weird attack reports, with people misusing runes and Tactical Troops.

alone ROIIn this article, I am gonna lay out the basics of when to use defensive, and when to use offensive runes. By no means is this stuff really complicated, but apparently many people still do not have a complete hang of it. So when do you use which runes? That and more, after the break.

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Attack report spreadsheet (updated)

swordshieldWith every new update, there is a chance some of my articles become outdated. I’m trying to keep track of the most important information and keep it updated, such as the Hero Equipment article. The old Battle report spreadsheet I posted some time ago was also in need of some improvements, as more than a few new troops have been introduced since the last version.

The updated spreadsheet now contains all the available troops, including the Tactical Troops, has boxes for additional information, better layout, and more useful information about the battle outcomes, such as absolute and relative tk/might ratios and a t1 equivalence calculation. This spreadsheet is handy to keep track of past battle performances without filling up your mailbox, and is great for analyzing why you got a certain ratio in a particular battle.

Download it through THIS link and have fun!

Tactical Troops: All you need to know

mummakil

I have mentioned in past posts on campaigning and the latest update to the game, that new non-trainable ‘Tactical Troops’ had been introduced. Here, I will try to put all available information on these units. Any missing information will be added shortly. The new units are, in no particular order:

  • Pack Mammoths
  • Master Rangers
  • Stone Giants
  • Lyncean Raiders
  • Woodmen
  • Lake-town Pikemen
  • Lake-town Longbowmen

So what are they? What do they do? Where do you get them, and how should you use them. All that and perhaps more, after the break.

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How to get great High Scores on campaign levels

campaign pictureDoing campaign levels in Kingdoms of Middle Earth is fun and good for a number of things, such as: Leveling up your heroes, farming items and hourglasses, getting armor scraps to trade for equipment, or get awesome equipment/items/ tokens from Smaug. But there is also the Campaign High Score Event, either individual or alliance based.

Most of the times, people will run down the campaign levels with full t1 armies and wipe out any resistance. But this strategy gets you far from a high score on the different levels, which you need if you wanna compete in the aforementioned events.

So what army should you use? T1 or T5? Mixed or single troop type? Should you use speed ups? How is campaign high score even calculated? In this article, I give you a rundown of some very basic tips to get your high scores up and be competitive.

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How to train Tier 4 troops

dwarfphalkanxIn light of Tier 4 troops now being almost completely available for training (just waiting for Ranged troops atm), I thought it would be handy for those that do not train them yet, to chart which buildings and researches you have to upgrade to train them. It’s gonna take a lot of time to get there, and once there, the troops also train hella slow, but here goes.

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Infinite Hourglass: One great use!

hourglassThe Infinite Hourglass in Kingdoms of Middle Earth. It can do one task instantly and one task only. No matter how long…..although I did read one report that put the max time of it on 99 days in actuality. Now you might wonder what to spend this beast on? What is really worth its use? Most people will come to the conclusion of using it for one of the level 10 researches in your Academy.

But there is another theoretical great use for using this item. Here’s how:

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How to speed up troop training times!

DwarfBarracks01

16-02 Small update on Guardian buff

Once it is time to go from setting up your basic city to full-on troop production for might or a fight, troop training times can severely impact your ability to being able to burn through your resources, defend your city, or destroy your opponents. It is very important to optimize the training speeds of each unit as well as possible. This post serves as a small intro guide into troop training times; specifically, the factors that contribute to getting the training speed up.

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The “Tier 1,2 or 3?” discussion, my two cents

Two main parts of this game are setting up your city and training your troops. When it comes to the last, it would perhaps seem that the higher the Tier of the unit, the better. And while this is somewhat true, the non-linear scaling of some of the attributes of the troops brings some nuance to the discussion.

This post is meant as an introduction and overview of the different troop types and Tiers, and help you come to a decision when it comes to picking which troops to spend your well-earned resources on. I know it a lot of information/thoughts/opinions, but bear with me…

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