Hero Skills: All you need to know!

Please note more information will follow once available.

skill fierce loyaltyThe latest addition to the game has been Hero Skills, a game-feature that will allow you to enhance your heroes with special skills that will help in a range of areas, from combat, to resource mining, to gem mining, and even allowing you to revive troops lost in battle. Skills are first unlocked, or learned, in the academy, with special items.

Once known, a skills can be learned by a hero and upgraded further. In this article, I will detail all there is to know about this subject!

  • 1. How to learn new skills
  • 2. Giving skills to Heroes
    • 2.1 Free enrolls
    • 2.2 Enrollment scrolls
    • 2.3 Skill Books
  • 3. Upgrading Skills
  • 4. Unlearning/deleting Skills
  • 5. Available skills
    • 5.1 Skill upgrade costs
  • 6. Skill dependencies and unlock costs
  • 7. Enemy’s Skills

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Lake-Town 5th City: All you need to know

laketownarticleheaderLake-Town is the new expansion city to the Kingdoms of Middle Earth that was released late November, and which will be available to everyone after the 4th of December for free! Unlike the 4 older cities, the style of the city matches that of the human Lake-town from the movies, instead of the familiar Elven or Dwarven theme. Although a lot in the city will seem familiar, some key differences with regards to gameplay and buildings also come with the 5th city. In this article I will sum up all available information on this newest city.

  • 1. The Basics
  • 2. The Buildings
    • 2.1 Familiar Buildings
    • 2.2 The new and changed Buildings
  • 3. Construction
    • 3.1 Lake-Town architects
    • 3.2 Pearl and Lake-town architect full overview
  • 4. Oysterboats, Pearls and Tactical training
    • 4.1 Pearls
    • 4.2 Oystering Research
    • 4.3 TT training
  • 5. Heroes
  • 6. How to start with your City construction

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Kom101: City Buildings Overview

buibarracksOne of the basics aspects of the game Kingdoms of Middle Earth is acquiring and building up your cities. When starting the game, you have one city, but this can be expanded to 4 cities, and a special 5th Lake-Town city. Cities can contain a number of different buildings, each with their own function and dependencies.

In this article, I will summarize what each building does. Two types of buildings are mentioned: The City buildings contained within your City Walls, and the Field, or resource buildings, which are constructed on field plots. Buildings from the 5th Lake-Town city will come in a separate article.

Although most building and research dependencies for each building have been mentioned, this article on normal construction, and this article on Runecrafting can also help figuring out requirements.

NOTE: Images of the buildings are courtesy of the HobbitArmies Wikia page here

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Update on new Tacticals and related issues

LT pikemenIt seems the updates keep coming through. After yesterday’s updates, it seems preparations are being made for the inclusion of the two new Tactical Troops, namely the Lake-town Pikemen and Longbowmen. If you go to your Barracks, the building requirements (not rss) can be viewed, and they mention another few additions, seemingly connected to the new Tacticals. Continue reading to see what is known right now.

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Update 10.1 Overview

SC20140610-151127Update 10.1 has hit our server a while ago, again bringing some new features to the game, although this time nothing as major as the previous updates (Hero equipment and equipment upgrading).

Read on to learn more about the new update, including an upcoming new campaign map, Tactical Troops training, and high level Vala stones. This and more, below the fold.

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KoM 101: Getting through your first 7 days

bubbleWhen you start playing Kingdoms of Middle Earth, you are thrown into a busy, confusing world, with cities, wilds, goblins, alliances and players yelling in GC. It can be difficult to get a grasp of the many game aspects. I remember my starting point as extremely slow in hind sight…Figuring everything out by myself, occasionally guided by the KoM wiki, progressing ever so slowly. If I would have known what I know all now, progress would have been much faster.

This article is meant for new players who, instead of figuring out everything by themselves, want to get a head start. Starting a new game, you are placed in your safe bubble for 7 days. But how do you start your journey? What should you build and train, what aspects to focus on? All this and some more tips after the break!

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Tier 1-5 Attack/Life modifiers

troops compareI cannot believe I didnt do this sooner, but in updating the Campaign spreadsheet, I was going to add the Tier 4 and 5 numbers, until I realized I did not have the Attack and Life modifiers confirmed yet. And with that I mean the multiplication compared to Tier 1. For Tier 1, 2 and 3 it was easy to just follow the stars in the Barracks (1, 2 and 4 attack respectively), but for Tiers 4 and 5 it is a bit different. I’ve now figured them out.

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