Hero Skills: All you need to know!

Please note more information will follow once available.

skill fierce loyaltyThe latest addition to the game has been Hero Skills, a game-feature that will allow you to enhance your heroes with special skills that will help in a range of areas, from combat, to resource mining, to gem mining, and even allowing you to revive troops lost in battle. Skills are first unlocked, or learned, in the academy, with special items.

Once known, a skills can be learned by a hero and upgraded further. In this article, I will detail all there is to know about this subject!

  • 1. How to learn new skills
  • 2. Giving skills to Heroes
    • 2.1 Free enrolls
    • 2.2 Enrollment scrolls
    • 2.3 Skill Books
  • 3. Upgrading Skills
  • 4. Unlearning/deleting Skills
  • 5. Available skills
    • 5.1 Skill upgrade costs
  • 6. Skill dependencies and unlock costs
  • 7. Enemy’s Skills

Continue reading

Lake-Town 5th City: All you need to know

laketownarticleheaderLake-Town is the new expansion city to the Kingdoms of Middle Earth that was released late November, and which will be available to everyone after the 4th of December for free! Unlike the 4 older cities, the style of the city matches that of the human Lake-town from the movies, instead of the familiar Elven or Dwarven theme. Although a lot in the city will seem familiar, some key differences with regards to gameplay and buildings also come with the 5th city. In this article I will sum up all available information on this newest city.

  • 1. The Basics
  • 2. The Buildings
    • 2.1 Familiar Buildings
    • 2.2 The new and changed Buildings
  • 3. Construction
    • 3.1 Lake-Town architects
    • 3.2 Pearl and Lake-town architect full overview
  • 4. Oysterboats, Pearls and Tactical training
    • 4.1 Pearls
    • 4.2 Oystering Research
    • 4.3 TT training
  • 5. Heroes
  • 6. How to start with your City construction

Continue reading

Kom101: City Buildings Overview

buibarracksOne of the basics aspects of the game Kingdoms of Middle Earth is acquiring and building up your cities. When starting the game, you have one city, but this can be expanded to 4 cities, and a special 5th Lake-Town city. Cities can contain a number of different buildings, each with their own function and dependencies.

In this article, I will summarize what each building does. Two types of buildings are mentioned: The City buildings contained within your City Walls, and the Field, or resource buildings, which are constructed on field plots. Buildings from the 5th Lake-Town city will come in a separate article.

Although most building and research dependencies for each building have been mentioned, this article on normal construction, and this article on Runecrafting can also help figuring out requirements.

NOTE: Images of the buildings are courtesy of the HobbitArmies Wikia page here

Continue reading

Update on new Tacticals and related issues

LT pikemenIt seems the updates keep coming through. After yesterday’s updates, it seems preparations are being made for the inclusion of the two new Tactical Troops, namely the Lake-town Pikemen and Longbowmen. If you go to your Barracks, the building requirements (not rss) can be viewed, and they mention another few additions, seemingly connected to the new Tacticals. Continue reading to see what is known right now.

Continue reading

Update 10.1 Overview

SC20140610-151127Update 10.1 has hit our server a while ago, again bringing some new features to the game, although this time nothing as major as the previous updates (Hero equipment and equipment upgrading).

Read on to learn more about the new update, including an upcoming new campaign map, Tactical Troops training, and high level Vala stones. This and more, below the fold.

Continue reading

KoM 101: Getting through your first 7 days

bubbleWhen you start playing Kingdoms of Middle Earth, you are thrown into a busy, confusing world, with cities, wilds, goblins, alliances and players yelling in GC. It can be difficult to get a grasp of the many game aspects. I remember my starting point as extremely slow in hind sight…Figuring everything out by myself, occasionally guided by the KoM wiki, progressing ever so slowly. If I would have known what I know all now, progress would have been much faster.

This article is meant for new players who, instead of figuring out everything by themselves, want to get a head start. Starting a new game, you are placed in your safe bubble for 7 days. But how do you start your journey? What should you build and train, what aspects to focus on? All this and some more tips after the break!

Continue reading

Tier 1-5 Attack/Life modifiers

troops compareI cannot believe I didnt do this sooner, but in updating the Campaign spreadsheet, I was going to add the Tier 4 and 5 numbers, until I realized I did not have the Attack and Life modifiers confirmed yet. And with that I mean the multiplication compared to Tier 1. For Tier 1, 2 and 3 it was easy to just follow the stars in the Barracks (1, 2 and 4 attack respectively), but for Tiers 4 and 5 it is a bit different. I’ve now figured them out.

Continue reading

Construction flowchart for ALL buildings, up to level 10

buiacademySo for my post on training Tier 4 troops, I made this nice little flowchart which showed the relations and dependencies between buildings and research which you need in order to train Tier 4 troops. I decided I would do the same for ALL buildings in Kingdoms of Middle Earth, but this time up to level 10. This is because the dependencies change in runecrafting mode. So without further delay, the below two charts show the dependencies for all buildings in your cities.

Continue reading

What to spend your Hobbit Building Crews on

HBCA couple of times I’ve heard people ask, both in GC and AC, what the best building to spend a Hobbit Building Crew on is. Although I recognize that for many players this question will be obsolete by this point in the game, some newcomers might find my views helpful in deciding where to spend their HBC’s.

Continue reading

How to train Tier 4 troops

dwarfphalkanxIn light of Tier 4 troops now being almost completely available for training (just waiting for Ranged troops atm), I thought it would be handy for those that do not train them yet, to chart which buildings and researches you have to upgrade to train them. It’s gonna take a lot of time to get there, and once there, the troops also train hella slow, but here goes.

Continue reading

How to speed up troop training times!

DwarfBarracks01

16-02 Small update on Guardian buff

Once it is time to go from setting up your basic city to full-on troop production for might or a fight, troop training times can severely impact your ability to being able to burn through your resources, defend your city, or destroy your opponents. It is very important to optimize the training speeds of each unit as well as possible. This post serves as a small intro guide into troop training times; specifically, the factors that contribute to getting the training speed up.

Continue reading