Basic Gear and Gem set-up illustrations

citrine gemI have noticed a trend on Line in the last few weeks, and I feel stupid for not doing this sooner. It’s really simple: A picture says more than a thousand words. And over the past few weeks, I have seen plenty of illustrations/pictures that depict certain elements of the game, as a short guide so to speak.

And if we look at gear and gems for example, I have articles on Best gear Sets, where and how to use Gems, which gear attributes go where when…and then we have Hero Skills going in the mix as well….

And although they are good reads to get familiar with he material, it’s mostly text and not suited for quick referencing. And while chatting such as in Line, it is much easier to give a picture than explaining it word by word every time. So here below the fold I have posted some illustrations for basic gear/gem set-ups. I know other versions are also around, but hey, I like some photoshopping and I like it to be available on the site.

Feel free to download them and share them on for example Line, whenever a tournament starts again and people start asking the same questions.

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Hero Skills: When to use which?

skill morale boostHero Skills have been released for a while now, with even a new batch of offensive Skills released recently. But which skills are best in certain situations? In this article I while detail a number of situations and sketch a number of ways on which Skills are most useful in each. Some are very straightforward, others require some more thought. In the end, this will not be a long or difficult read, but could be helpful to some…

  • 1. Types of Skills
  • 2. Attacking general
    • 2.1 Attacking wall/advanced
  • 3. Defending
    • 3.1 Defending wall/advanced
  • 4. Campaign general
    • 4.1 Boss level double-tap
    • 4.2 Advanced campaign set-ups
  • 5. Mining
    • 5.1  Mining warfare
  • 6. Resource production
  • 7. Final words

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Best Sets lists and how to use them

thorin furWhile I used to post a screenshot of the top 30 offensive and defensive gear sets with the Best Sets article, I have now provided a link to a zip file which contains the two spreadsheets I use for that, containing all of the hundreds of possible gear combinations. In order to work with it or understand them, I will provide here a short explanation of what each number represents, and how you should use it to compare gear.

  • 1. First off: Division, Gems and random rolls
  • 2. The numbers explained
  • 3. Using the list effectively

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Battle Mechanics III: Why your opponent doesn’t matter

skill fierce loyaltyWelcome to part III in this Battle Mechanics series. In part I and II, we constructed the basic battle formula with buffs and debuffs, focusing specifically on gear buff and debuffs. Now it is time to chose the optimal set of gear. But before we get to that, we consider here our opponent. Many people still tell me that I have to take into account the opponent’s gear when choosing my own, in the sense that (usually), if an opponent has mostly debuffs, I should aim for buffs, and vice versa.

In part IV, we are going to (for the last time hopefully) discuss our own gear choices, taking Diminishing Returns into account, but here in part III, I will first briefly detail why you should never look at your opponent’s buffs and debuffs distribution.

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Hero Equipment: How to acquire Bard’s Gear

bard heroWith the new Lake-town campaign map, players have the opportunity to farm the levels for Bard’s gear or get them from the new Alliance Bosses. But unlike other drops, the gear requires other gear to be farmed before it becomes available in most cases. Just like with constructing some buildings, you need to work your way up if you want the complete set of Bard’s gear. Below is an overview of the dependencies of all pieces of gear, where and how you can find them, and how to complete the Bard’s set.

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Lake-Town 5th City: All you need to know

laketownarticleheaderLake-Town is the new expansion city to the Kingdoms of Middle Earth that was released late November, and which will be available to everyone after the 4th of December for free! Unlike the 4 older cities, the style of the city matches that of the human Lake-town from the movies, instead of the familiar Elven or Dwarven theme. Although a lot in the city will seem familiar, some key differences with regards to gameplay and buildings also come with the 5th city. In this article I will sum up all available information on this newest city.

  • 1. The Basics
  • 2. The Buildings
    • 2.1 Familiar Buildings
    • 2.2 The new and changed Buildings
  • 3. Construction
    • 3.1 Lake-Town architects
    • 3.2 Pearl and Lake-town architect full overview
  • 4. Oysterboats, Pearls and Tactical training
    • 4.1 Pearls
    • 4.2 Oystering Research
    • 4.3 TT training
  • 5. Heroes
  • 6. How to start with your City construction

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City Buildings: the Sage Tower

headerThe Sage Tower acts as the event center of your cities. Uniting your cities, only one center can be constructed, serving all your four or five cities. Items won in special events can be exchanged in the Sage Tower, while other items such as gear and Gems can be exchanged for materials acquired in campaign primarily. As there are a large number of Sage Tower trades, this articles is meant to give an overview of these for less-experienced players.

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Campaign: The new Smaug

smaug thumbnailLast week we received news the New Smaug was introduced. It was highly anticipated, and  a lot of players took to the forum to explain Kabam how NOT to ruin the experience in the process of upgrading the dragon. Unfortunately, the new Smaug was highly disappointing and was met with a lot of negative feedback.

But in a surprise move, Kabam decided to listen to the critiques within a week and upgraded Smaug again. Read on to see what has changed form the old familiar lizard and a possible way to fix him once and for all…

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Hero Equipment: Mining Gems

dwarf pickAs proposed earlier, I have put this subject in a separate article, to keep the information on both Gem mining and Embedding separated and thus hopefully easier to comprehend. The main purpose of mining in Kingdoms of Middle Earth is to acquire the Gem Shards needed to make the Gems used for embedding in gear.

Here I will give an overview of the things necessary to find the mines on the map, mine them successfully for Gem Shards, and other possible benefits from mining. To mine we need to know the following things:

  1. What is Mining exactly?
  2. What types of Mines are there?
  3. How do you find Mines?
    • Watch Tower
    • Search Results
  4. How do you start mining?
    • Attacking a Mine
    • Mining progress and report
    • Reinforcing a Mine
    • Gem Pouch research
  5. What are the possible drops?
  6. Defending Mines
    • Strategy
    • Use in TKing
    • Alliance agreements

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Hero Equipment: Embedding Gems, all you need to know

headerWith update 10.3, a new system of enhancing gear has been introduced, besides upgrading and enhancing, namely Embedding (Gems) So what does this feature exactly do and what do you need to do this? As in the article about upgrading and enhancing, I will try to combine everything you need to know into this one article. For a run down of what gears to embed with Gems, see this article.

  • 1. What is Gem Embedding?
  • 2. Where can you find this function?
  • 3. What is needed to embed gems?
    • 3.1 Gem Shards
    • 3.2 Gems
    • 3.3 Combining Gems in Forge
    • 3.4 Embedding gems and unlocking more sockets
    • 3.5 Removing Gems from gear
  • 4. Gem Pouch research
  • 5. Available Gems and levels
    • 5.1 Artamir Gem

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Hero Equipment: Diminishing returns…

attack debuffOr, you CAN have too much of a good thing….Remember this old post about how each consecutive bonus to a certain process becomes less effective than the previous one? I’ll illustrate shortly with an example. Say you attack some goblins, and your attack value is 100, and you kill 100 goblins.

Now you have 2 items. One increases you attack by 100%, or 100 points, and one reduces the goblins life by 50%, or half their life. Which item do you use? Well, in the first round, it doesn’t matter. Applying the attack item doubles your attack, so you kill twice the amount (200) of Goblins, while the life reduce item also results in double the amount of kills.

We apply the attack item, so attack is now 200 and Goblin life still 1. Again the question, what item do you apply now? Now we see a difference. If we apply the attack item again, our attack becomes 300 and we kill 300 Goblins, not 100%, but 50% more then before. But if we apply the life item now, Goblin life is halved and we kill 400 Goblins, a 100% increase.

And that is diminishing returns for ya: each consecutive added bonus becomes less effective -in this case the attack bonus- , such that other bonuses become more and more effective when used…Now, up until now, this was never an issue with gear because the gear bonuses were not THAT high to make it really noticeable. However with the Replenishing and Necromantic sets, we get introduced to this effect very distinctly, because the bonuses they offer are so incredibly (in my view ridiculously) high.

And that is the reason why a full Replenishing set is LESS EFFECTIVE at defense compared to a mix with Void gear. Individually, the Replenish set is much better. Equip a Hero with Void sword and Replenish Sword alone, and you will see the Replenish sword do better at defending. Test a FULL Replenish set against a FULL Void set, and Replenish wins again. But, because the +life bonus of Replenish is so high, it’s diminishing returns is likewise really high, even so that it makes adding in Void gear work better with its -foe attack bonus. It is exactly like the Goblin example above. The more you use of one, the less effective it becomes and the more worthwhile it becomes to use the other…

And this will make finding the perfect gear set-up more difficult and experimental in nature then it used to be. Please take note of this. When newer, even better sets come out in the future, do NOT mindlessly equip the full set, but mix it with gear with different types of offensive and/or defensive buffs to see whether diminishing returns plays a role (and it will), to come to the best mix of items….Cheers!

How to get Great High Scores on Campaign with Tactical Troops

master rangerSo, when I first wrote about this subject in the older articles, Tactical Troops (TT) had not been released yet or just shortly, and I never added a new article about getting good high scores for CHS events. But every major CHS event I see an enormous spike in views, so I guess people are still looking for the ultimate guide. And although such a guide does not exist really, here are the steps you can take yourself to make you personal best CHS guide using TT!

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Hero Equipment: Update or Enhance first?

valar stoneSo apparently the options of Enhancing and Upgrading hero equipment/gear have left some people to wonder whether it is better to first enhance or first upgrade? Does it cost more items to enhance a lvl 10 item versus a lvl 1 item? Or do the Valto runes have less effect on fully enhanced gear compared to non-enhanced?

Nobody really seemed to be able to provide a good answer, even though it didn’t make much sense in my mind for such a thing to exist. But I thought it would be good to figure it out once and for all and give you the answer to the question “does it matter what you do first?”. And of course the answer is:

NO

I tested this on two pieces of Wartorn gear, and seeing whether doing one option first meant differences for the second. Results can be seen below the fold, but if you do not need much persuasion, just follow the above answer.

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Gear bonuses and when to use what gear

article headerSo a while ago I made a post about when to use Attack runes and when Defense runes, as there seemed to be confusion about it even among more experienced players. I recently noticed the same problem with using gear, so I thought it time to write an article on that as well. Especially with the new debuff attributes, it has indeed become less intuitive to know what to use when. In this article I will try give the basics on the available gear attributes, and on when they are best used.

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Hero Equipment: Best sets to use

pilferediconOne of the questions on everyone’s mind in this game is what the best hero equipment/gear are for attacking, defending and campaigning. With a pretty constant stream of newly introduced gear with differing bonuses, it can be difficult to decide. So here is a small overview of the best sets currently available, below the fold, as the article has grown a bit longer than anticipated.

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Campaign: Temporary maps

campaign mapOne of the later additions to the game has been the introduction of temporary campaign maps. These maps appear at seemingly random times every now and then, and disappear again as well after usually a few hours. I thought about including them in the campaign spreadsheet, but seeing as I am not convinced they will be reused, I will write here a small article on how I think you should generally approach these and what the potential rewards are (and they are pretty good).

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Hero Equipment finally updated!

swordshieldSo, after publishing a number of shorter articles yesterday, I finally got around to writing down the newly introduced sets in the Hero Equipment article. Be sure to check it out, it once again covers every set available in-game so far on my server. Added now are Artisan, Axe Thrower, Nomad, Avari, Eldar, Wartorn Champion, Void and Guard’s.

Hero Equipment: Gear bonus levels

So I’m giving this its own post, as I want to keep the main Hero Equipment page mostly about the available sets, certainly with all the new sets added to the game. Below is a chart with the percentages bonus each of the currently 4 Tiers of equipment bonus do, from level 1 to level 10.

The four Tiers (marked *1-*4 in KABAM emails) start out at 1%, 2%, 4% and 8% bonus respectively, but can grow to considerable amounts if you happen to be lucky enough to get gear at level 10! Use this as a reference for determining end-game gear specs, or whatever you like :). Thanks to QuietschEnte  for confirming the numbers!

Update 10.0: Not so Major yet…

As promised in their forum post on future updates, Kabam just released update 10.0 (at least for Android) for Kingdoms of Middle Earth. The main feature of this update should be an Alliance center of some sort.

Although no actual implementation of these features can be found in the game yet, some information screens hind at what is coming. Read more to find out what I know so far, and check up regularly on future, more detailed posts.

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Attack and Defense runes: When to use them

alone ROFI was tempted to put this article under the KoM101 category, but realized this actually isn’t that simple, going by the mistakes I see people make in attacking and defending. I’ve seen some weird attack reports, with people misusing runes and Tactical Troops.

alone ROIIn this article, I am gonna lay out the basics of when to use defensive, and when to use offensive runes. By no means is this stuff really complicated, but apparently many people still do not have a complete hang of it. So when do you use which runes? That and more, after the break.

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Attack report spreadsheet (updated)

swordshieldWith every new update, there is a chance some of my articles become outdated. I’m trying to keep track of the most important information and keep it updated, such as the Hero Equipment article. The old Battle report spreadsheet I posted some time ago was also in need of some improvements, as more than a few new troops have been introduced since the last version.

The updated spreadsheet now contains all the available troops, including the Tactical Troops, has boxes for additional information, better layout, and more useful information about the battle outcomes, such as absolute and relative tk/might ratios and a t1 equivalence calculation. This spreadsheet is handy to keep track of past battle performances without filling up your mailbox, and is great for analyzing why you got a certain ratio in a particular battle.

Download it through THIS link and have fun!

How to get great High Scores on campaign levels 2

campaign pictureThis article serves as a small follow up of the previous article on getting great campaign scores. I want to delve a little deeper and discuss some issues not touched upon in the previous article.

I will discuss the make-up of a campaign high score visually with a graph I made, go a little bit into Hero gear, discuss the use of guides, the new non-trainable troops and more.

If you have suggestions for more tropics, put them in the comments.

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Tauriels Circle of Fate and more: Update 9.2.0!

openscreen

  • Update(1): Keys and timer clear, chest prizes

A new update has hit the servers. The update delivers several very exciting additions to the game, which I will detail below.

Immediately noticeable is the VAST decrease in lag, to levels similar to before the last update, which made the game painfully slow. Good job KABAM.

Other additions on gear and Tauriels Circle of Fate are described below. Information will be added as its coming in, as not all features seem to be fully enabled yet.
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Quick tip: Using Ent gear for Campaign

entRemember how I mentioned in my article on Hero equipment, that the Ent set is becoming popular to campaign with? That is because each piece of Ent set has two identical bonus attributes: 1% Life to ALL troops (so 2% per piece). But to be effective, do not just swap out all your gear to Ents just yet. To be most effective, use these pieces:

  • If your Hero has Pilfered gear, only use Ent weapon, cloak, amulet and/or ring*/**
  • Any sets lower than Pilfered can be freely exchanged for Ent.

*You don’t need to swap the Pilfered shield for Ent, as it deducts 2% standard life bonus for 2% bonus. See this chart.

**I don’t know whether the 5% life bonus of all 4 Ent pieces weighs up to the 5% attack loss compared to full Pilfered, but I’ve read that the Vitality score outweighs the Efficiency score in campaign, hence this set-up becoming more popular. Try at own risk 🙂

Hero equipment: All you need to know

Related:

!Scroll down for all available sets!

article headerOne of the most interesting updates to Kingdoms of Middle Earth recently has been the addition of Hero Equipment; Pieces of gear that heroes can equip that give them certain bonuses. But where do you find all the information about the gear? Where do you equip them on your heroes? Where can you see all the items’ bonuses and where are the icons explained? And where exactly do you find these items in the game to begin with?

This article will provide answers to all this and more, giving you a complete overview on one of the better additions to this game in months.

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