I have noticed a trend on Line in the last few weeks, and I feel stupid for not doing this sooner. It’s really simple: A picture says more than a thousand words. And over the past few weeks, I have seen plenty of illustrations/pictures that depict certain elements of the game, as a short guide so to speak.
And although they are good reads to get familiar with he material, it’s mostly text and not suited for quick referencing. And while chatting such as in Line, it is much easier to give a picture than explaining it word by word every time. So here below the fold I have posted some illustrations for basic gear/gem set-ups. I know other versions are also around, but hey, I like some photoshopping and I like it to be available on the site.
Feel free to download them and share them on for example Line, whenever a tournament starts again and people start asking the same questions.
A small addition to the Hero Skill library came today (I presume as I just noticed), in the form of level II versions of the offensive skills: Close Quarters, Spearhead, and Bullseye. All three Skills seem to follow the same pattern as their defensive level II counter-parts, in terms of Skill % benefit and upgrade costs. Full information on the new skills will be added to the Hero Skill article asap.
So I have been thinking. In the previous update, I stated the top30 images of best sets would follow tomorrow. Not so. Instead, if you follow the link given below, you can download a RAR file containing the 2 spreadsheets with processed gear combinations, one offensive and one defensive.
Now you can look at the full lists yourself, play around, adjust the numbers for your specific random rolls, whatever, it is up to you. I just hope somebody has some use for it…The link will also be added to the Best Sets article.
The Best Sets article has been a long standing favorite among my visitors. While it was rather straightforward to come up with the lists when we had full sets of gear, the introduction of all the new unique Legendary gear I items made it more and more difficult, as the possible combinations of gear and their buffs and debuffs grew more and more as well…
So a while ago I made a post about when to use Attack runes and when Defense runes, as there seemed to be confusion about it even among more experienced players. I recently noticed the same problem with using gear, so I thought it time to write an article on that as well. Especially with the new debuff attributes, it has indeed become less intuitive to know what to use when. In this article I will try give the basics on the available gear attributes, and on when they are best used.
I was tempted to put this article under the KoM101 category, but realized this actually isn’t that simple, going by the mistakes I see people make in attacking and defending. I’ve seen some weird attack reports, with people misusing runes and Tactical Troops.
In this article, I am gonna lay out the basics of when to use defensive, and when to use offensive runes. By no means is this stuff really complicated, but apparently many people still do not have a complete hang of it. So when do you use which runes? That and more, after the break.