One of the later additions to the game has been the introduction of temporary campaign maps. These maps appear at seemingly random times every now and then, and disappear again as well after usually a few hours. I thought about including them in the campaign spreadsheet, but seeing as I am not convinced they will be reused, I will write here a small article on how I think you should generally approach these and what the potential rewards are (and they are pretty good).
Tag Archives: tier 3
Tactical Troops: All you need to know
I have mentioned in past posts on campaigning and the latest update to the game, that new non-trainable ‘Tactical Troops’ had been introduced. Here, I will try to put all available information on these units. Any missing information will be added shortly. The new units are, in no particular order:
- Pack Mammoths
- Master Rangers
- Stone Giants
- Lyncean Raiders
- Lake-town Pikemen
- Lake-town Longbowmen
So what are they? What do they do? Where do you get them, and how should you use them. All that and perhaps more, after the break.
KoM 101: All Elven en Dwarven troops
When you’ve played Kingdoms of Middle Earth for a couple of months, sit on millions of might, maxed out your four cities and are comfortably inside a big supporting alliance, it is easy to lose perspective on how things were when you started playing this game. I was reminded of this fact by a new player in our alliance, who I am helping out on growing as fast as possible. This inspired me to write some articles on the basics of the game, starting with this one.
For new players, it might be difficult to recognize all troops that are available in the game. What troops are what Tier and what do the troops of the other faction look like? Below are two images which contain all currently available troops for both the Dwarven and Elven race, Tier 1 to 5. Time to keep these warriors apart (click for larger version):
Tier 1-5 Attack/Life modifiers
I cannot believe I didnt do this sooner, but in updating the Campaign spreadsheet, I was going to add the Tier 4 and 5 numbers, until I realized I did not have the Attack and Life modifiers confirmed yet. And with that I mean the multiplication compared to Tier 1. For Tier 1, 2 and 3 it was easy to just follow the stars in the Barracks (1, 2 and 4 attack respectively), but for Tiers 4 and 5 it is a bit different. I’ve now figured them out.