Basic Gear and Gem set-up illustrations

citrine gemI have noticed a trend on Line in the last few weeks, and I feel stupid for not doing this sooner. It’s really simple: A picture says more than a thousand words. And over the past few weeks, I have seen plenty of illustrations/pictures that depict certain elements of the game, as a short guide so to speak.

And if we look at gear and gems for example, I have articles on Best gear Sets, where and how to use Gems, which gear attributes go where when…and then we have Hero Skills going in the mix as well….

And although they are good reads to get familiar with he material, it’s mostly text and not suited for quick referencing. And while chatting such as in Line, it is much easier to give a picture than explaining it word by word every time. So here below the fold I have posted some illustrations for basic gear/gem set-ups. I know other versions are also around, but hey, I like some photoshopping and I like it to be available on the site.

Feel free to download them and share them on for example Line, whenever a tournament starts again and people start asking the same questions.

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Hero Skills: When to use which?

skill morale boostHero Skills have been released for a while now, with even a new batch of offensive Skills released recently. But which skills are best in certain situations? In this article I while detail a number of situations and sketch a number of ways on which Skills are most useful in each. Some are very straightforward, others require some more thought. In the end, this will not be a long or difficult read, but could be helpful to some…

  • 1. Types of Skills
  • 2. Attacking general
    • 2.1 Attacking wall/advanced
  • 3. Defending
    • 3.1 Defending wall/advanced
  • 4. Campaign general
    • 4.1 Boss level double-tap
    • 4.2 Advanced campaign set-ups
  • 5. Mining
    • 5.1  Mining warfare
  • 6. Resource production
  • 7. Final words

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CHS: The double-tap

smaug thumbnailFor most levels in campaign, attacking them is straightforward. You select an army and hero to attack, attack, and presto….you either win or lose. Whatever the case, the next time you attack that camp, the camp has been reset and all Goblins are there again.

But on the boss levels, this is different, and losing on those maps will leave the remaining Goblin force waiting for you for the next round of combat. How many Goblins still stand is indicated by the boss health bar when you click on the level.

It is been long known that finishing off the boss levels in multiple attacks also gives (potentially) much higher High Scores, if done properly. But not many people know how or why this is. In this article, I will provide some information on why this is and how can you can figure out your best attack pattern.

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Best Sets lists and how to use them

thorin furWhile I used to post a screenshot of the top 30 offensive and defensive gear sets with the Best Sets article, I have now provided a link to a zip file which contains the two spreadsheets I use for that, containing all of the hundreds of possible gear combinations. In order to work with it or understand them, I will provide here a short explanation of what each number represents, and how you should use it to compare gear.

  • 1. First off: Division, Gems and random rolls
  • 2. The numbers explained
  • 3. Using the list effectively

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Download the Gear set lists yourself

gandlaf staff 1So I have been thinking. In the previous update, I stated the top30 images of best sets would follow tomorrow. Not so. Instead, if you follow the link given below, you can download a RAR file containing the 2 spreadsheets with processed gear combinations, one offensive and one defensive.

Now you can look at the full lists yourself, play around, adjust the numbers for your specific random rolls, whatever, it is up to you. I just hope somebody has some use for it…The link will also be added to the Best Sets article.

Link for the spreadsheets

Best Sets updated

bilbo cloakFinally the Best Sets article has the level 2 Legendaries added to it. As I predicted, the best sets are pretty much identical to those before, just with the level 1’s swapped for levels 2. Remember this for when higher levels are announced and the article isn’t updated immediately (assuming the trend from 1 to 2 continues in 3). The top 30 images will be added tomorrow.

Hero Skills updated

skill farming II have just released an updated version of the Hero Skills article. Although it was put out pretty soon after Hero Skills were released, no major updates have followed, leaving much of the diagrams on Skill overview and Upgrade costs empty. Took a while for me to realize this, so there you go. Only a few numbers are still missing, if you happen to know them, please leave a comment.

Next up is the Best Sets article. I am putting the new gear ** in my spreadsheets and will probably update the article tonight when I have time. Stay tuned and happy Hobbiting!

Best Sets and Legendary level **

tauriel bowI know one of the articles desperate in need for an update (again) is the Best Sets article. Although containing all level 1 Legendary gear, the level 2 upgrades haven’t been included yet. Now I have two things to say…or three basically, if you count “I’m gonna do them don’t worry“.

First, because ALL the new gear is basically just the level 1 Legendary gear slightly improved (not even basically actually, just fact), I still believe the Best Sets article at the moment is still relevant enough to use, at least as a starting point. I honestly do not expect any major changes when adding in the level 2’s.

That said, I am gonna update them, but as I have been away for some time, I’m not 100% sure which level 2’s have already been introduced. So what I am asking here is to describe in the comments what pieces have been released, and there base stats and specific Hero bonus. The four bonus attributes are already covered in the Hero equipment article, so I don;t need that, unless you find errors in them of course.

Thanks for being patient and see you soon with an updated article.

Battle Mechanics V: Conclusion

headerWelcome once more to the final part in this series for now. Warning up front: This article will not contain (much) new information, but will serve, as the title implies, as a conclusion on the previous parts I-IV, summarizing the findings, and perhaps serving as an easy reference piece. So let’s go over what we covered in the previous parts.

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Battle Mechanics IV: Diminishing Returns and how to deal with it

attackWelcome to the fourth installment in this Battle Mechanics series. In this part, we will once again take a closer look at Diminishing Returns, how it works, and how it influences our choices for gear and Gems, following the formulas we arrived at in parts I, II and III. Diminishing Returns (henceforth DR) can be a tricky subject, but once you understand how it works it is actually pretty easy to work with.

  • 1. The concept behind DR
  • 2. DR visualized
  • 3. DR and distribution of buffs and debuffs
  • 4. Should you always balance buff and debuff?
  • 5. Conclusion on choosing gear with DR in mind

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Battle Mechanics III: Why your opponent doesn’t matter

skill fierce loyaltyWelcome to part III in this Battle Mechanics series. In part I and II, we constructed the basic battle formula with buffs and debuffs, focusing specifically on gear buff and debuffs. Now it is time to chose the optimal set of gear. But before we get to that, we consider here our opponent. Many people still tell me that I have to take into account the opponent’s gear when choosing my own, in the sense that (usually), if an opponent has mostly debuffs, I should aim for buffs, and vice versa.

In part IV, we are going to (for the last time hopefully) discuss our own gear choices, taking Diminishing Returns into account, but here in part III, I will first briefly detail why you should never look at your opponent’s buffs and debuffs distribution.

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Battle Mechanics II: Separating the Buffs

lifeWelcome to the second part in this Battle Mechanics article series. In Part I, we constructed the basic battle formula, showing the relation between attack and life, and buffs and debuffs. Although we could go from there into other territory, I feel this second part is needed to avoid any confusion afterwards. In this part we will look at the different types of buffs and how they (possibly) interact.

  • 1. Recap
  • 2. The different Buffs
  • 3. Difference between additive and multiplicative
  • 4. What matters in the end

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Legendary Gear II: Kabam needs to slow down

cat gearSo, the second the last pieces of Legendary Gear I have been introduced, Kabam has introduced the level II Gears already on their forum, and a level II piece as the prize of the current Masters season 2. And all I can think is: Slow down! The rate of introducing new content and features is in my opinion way too high at the moment.

People haven’t gotten a normal chance to catch up with even level I gear and level II is already introduced/foreshadowed? Why not wait with this for a month or 2 (at least)? This way the game is becoming really unattractive to non-spenders, and even to people like me who spend a little (really not that much) it is getting hard to keep up, certainly not helped by the near constant premiums and the changes to Tokens on which I’ll post shortly.

Anyways, the Gears II have been added to the Hero Equipment article, although the base Attack and Life values weren’t given yet on the forum. They will be filled in and taken into account in the Best Sets article when they are truly introduced into the game, which I hop isn’t too soon. That said, the Gear II is pretty  unimaginative, basically being level I Gears with the 3* attribute changed to a 4* one. So expect little changes to overall Best Sets in that regard as well…

Upcoming Battle Mechanics series

guard setAs I have noted on some occasions, I am in the process of writing a series of articles on battle mechanics, buffs and debuffs, diminishing returns (DR), and gear choices. Although most of the topics have been touched upon in other articles, sometimes partially, questions about how buffs, debuffs and DR work are still coming in almost daily. So to give you some idea of what the articles are gonna be about, here is a small preview:

  • I. The basic Battle Formula

In this article I will start off with the most basic maths and theory behind combat mechanics, specifically the basic battle formula, dealing with the relation between life and attack, buffs and debuffs.

  • II. Separating the Buffs

In the second article we are gonna go further and look a little bit into how the different buffs interact, multiplicative versus additive buffs, and how they effect our gear choices.

  • III. Why your opponent does not matter

In the third article we will look at the common misconception that you need to take into account your opponent’s gear, and see why this is wrong. This will in the end give us the formulas needed to see how your gear scores.

  • IV. Diminishing returns and how to deal with it

With the basic formula(s) established in the previous articles, we can look into diminishing returns, what exactly it is and how it impacts your gear choices. Math will be provided to make things very clear once and for all, as this topic keeps returning in questions and comments.

  • V. Wrap-up (optional)

This article is still optional at the moment. If written, it will be a conclusion to the previous articles, and sum up how you ultimately chose your gear and calculate its effectiveness.

All in all, the individual articles might not be that long, but neatly separated into individual parts I think this should answer any and all questions concerning gear, buffs and debuffs, and diminishing returns. Stay tuned and I hope you will enjoy them.

Changes to Best Sets article

elrond ringThe Best Sets article has been a long standing favorite among my visitors. While it was rather straightforward to come up with the lists when we had full sets of gear, the introduction of all the new unique Legendary gear I items made it more and more difficult, as the possible combinations of gear and their buffs and debuffs grew more and more as well…

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Update 12.2: Box sliders and Hero Skills!

bard heroSo a rather late message on the newest update 12.2, which hit while a was on holiday, but too good not to mention anyways. This update brought some very cool changes to the game-play and added a completely new game aspect as well: Hero Skills. Starting with that, here are all the changes from the newest Hobbit update:

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Tournaments: Alliance Boss Kill

THE HOBBIT: THE DESOLATION OF SMAUGThe Alliance Boss Kill tournament got introduced shortly after the introduction of Alliance Bosses on the campaign map. During normal play, the Bosses can be summoned and killed to receive rewards including Vala Stones, gear, Valto runes and Gatherer Stones to level up your City Guardian. During Boss kill tournaments, you get points for killing the bosses. It is a pretty straightforward principle, so this article wil not be that long or complicated.

  • 1. The basics
  • 2. Scoring
  • 3. Tactics
    • 3.1 Go for the highest Boss(es) only
    • 3.2 Use you attack Hero/gear
    • 3.3 Set your timers
    • 3.4 Spending can seal the deal
  • 4. Conclusion

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Why the new Gems will mess up gear choices…

citrine gemOne of the most popular articles on this site is the Best Sets article, describing which sets of gear are most useful for attacking, defending, and for campaign/CHS. At the moment, this article is still very useful, but pretty soon, it will be completely rendered useless. Why? The new Gems. In this article I will explain why this is the case and how gear will be chosen in the near future…and why this makes me think the new Gems stink….

  1. The new way of selecting gear
  2. Why will gear selection change? The old situation
  3. The new situation: The new Gems
  4. The new “best” gear
  5. An example with Replenish and Void gear
  6. Does diminishing returns not factor in at all anymore??
  7. What did I leave out

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Some new Hero Equipment

elrond ringSome new level 1 Legendary gear has been introduced the past weeks, which I have now added to the Hero Equipment article. These include the Beorn Axe, Bilbo and Gandalf Cloak, Sting, Radagast Staff and Elrond Ring.

Concerning the Elrond Ring I, I am not yet sure whether all (non-random) attributes apply to all troops. If one of you has one, could you please confirm whether this is indeed the case? Nevermind, just confirmed this is indeed the case…

Update 12.1(.1): Unstable start but new Gems

smaug thumbnailSo a few days ago update 12.1 and later 12.1.1 hit the stores. First for Apple and Kindle, and later for Android. Many many Apple users erported highly unstable gameplay, sometimes not even being able to get in-game, prompting many to not update if they had a choice. Right now, the 12.1.1 patch seems to have fixed most problems and all versions are running as stable as we can expect.

In the 12.1 update preview I already posted a list of likely things to be coming in this patch, but now we know for sure. Here are the changes from previous versions:

  • 3D maps can now be toggled (2D/3D), hopefully removing some of the lag with the 3D map.
  • Heroes in Training position now defend wall and rein even when the city is closed. By far one of the biggest changes, meaning no more free wall TKs unless no Hero is assigned, and the option to simply close during TK without giving away rein troops for free.
  • Some changes to item orders and unpacking orders. I still hate the unpacking order. Just keep it as it was: add new chests to the bottom and do NOT have the screen jump around….
  • Two more slots for Oystering Boats. Useful? We’ll see..
  • And lastly: NEW GEMS! Ruby, Sapphire, Emerald and Citrine Gems are coming. I am confident they will work identical to Artamir gems, but simply have the type of buffs for each gear piece switched around, so it would be possible for example to get Attack debuff on every piece of your CHS gear instead of just the ring…Wil scores go up to 1.5B? Probably. Will it widen the gap between top and bottom players even more? Likely. Will it make TK comps even more tedious as noone is gonna stay open? I hope not….

Hero Equipment: How to acquire Bard’s Gear

bard heroWith the new Lake-town campaign map, players have the opportunity to farm the levels for Bard’s gear or get them from the new Alliance Bosses. But unlike other drops, the gear requires other gear to be farmed before it becomes available in most cases. Just like with constructing some buildings, you need to work your way up if you want the complete set of Bard’s gear. Below is an overview of the dependencies of all pieces of gear, where and how you can find them, and how to complete the Bard’s set.

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Bard’s gear added

bardgearannouncementSo Lake-Town has been among us for a few days. I’m working hard on getting all the facts straight, and will put out an article as soon as possible which I will update the coming days, but not having the 5th city myself makes it no easier I’m afraid.

What I do have is some preliminary info on the Bard’s gear that is coming out shortly, mainly through information provided by user Marcel.  Find this information at the Hero Equipment article here!

City Buildings: the Sage Tower

headerThe Sage Tower acts as the event center of your cities. Uniting your cities, only one center can be constructed, serving all your four or five cities. Items won in special events can be exchanged in the Sage Tower, while other items such as gear and Gems can be exchanged for materials acquired in campaign primarily. As there are a large number of Sage Tower trades, this articles is meant to give an overview of these for less-experienced players.

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Hero Equipment: How and where to Embed Gems

Gem Embedding enables players to make their gear perform even better in war, enhancing attack, defense, and/or march sizes. But the higher level runes are difficult to acquire, as it takes to 1 year and 8 months to just farm one level 6 Gem from scratch with the picks regenerating for free. Although we are helped by Gem Shards and Gems in chests and tournaments, it’s still inefficient to just start combining them to level 6 Gems, so choices have to be made.

In this article, I will look at what the Gems do in each gear piece type, what gear should be Embedded first, and how to most efficiently upgrade Gems along the way.

  • 1. Buff types and Gem effects
  • 2. Diminishing returns
  • 3. Best Gem Embed gears
    • 3.1 Offensive
    • 3.2 Defensive
    • 3.3 Campaign
    • 3.4 All-round set-up
  • 4. Efficiently upgrading Gems

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Hero Equipment: Mining Gems

dwarf pickAs proposed earlier, I have put this subject in a separate article, to keep the information on both Gem mining and Embedding separated and thus hopefully easier to comprehend. The main purpose of mining in Kingdoms of Middle Earth is to acquire the Gem Shards needed to make the Gems used for embedding in gear.

Here I will give an overview of the things necessary to find the mines on the map, mine them successfully for Gem Shards, and other possible benefits from mining. To mine we need to know the following things:

  1. What is Mining exactly?
  2. What types of Mines are there?
  3. How do you find Mines?
    • Watch Tower
    • Search Results
  4. How do you start mining?
    • Attacking a Mine
    • Mining progress and report
    • Reinforcing a Mine
    • Gem Pouch research
  5. What are the possible drops?
  6. Defending Mines
    • Strategy
    • Use in TKing
    • Alliance agreements

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Hero Equipment: Embedding Gems, all you need to know

headerWith update 10.3, a new system of enhancing gear has been introduced, besides upgrading and enhancing, namely Embedding (Gems) So what does this feature exactly do and what do you need to do this? As in the article about upgrading and enhancing, I will try to combine everything you need to know into this one article. For a run down of what gears to embed with Gems, see this article.

  • 1. What is Gem Embedding?
  • 2. Where can you find this function?
  • 3. What is needed to embed gems?
    • 3.1 Gem Shards
    • 3.2 Gems
    • 3.3 Combining Gems in Forge
    • 3.4 Embedding gems and unlocking more sockets
    • 3.5 Removing Gems from gear
  • 4. Gem Pouch research
  • 5. Available Gems and levels
    • 5.1 Artamir Gem

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Hero Equipment: Diminishing returns…

attack debuffOr, you CAN have too much of a good thing….Remember this old post about how each consecutive bonus to a certain process becomes less effective than the previous one? I’ll illustrate shortly with an example. Say you attack some goblins, and your attack value is 100, and you kill 100 goblins.

Now you have 2 items. One increases you attack by 100%, or 100 points, and one reduces the goblins life by 50%, or half their life. Which item do you use? Well, in the first round, it doesn’t matter. Applying the attack item doubles your attack, so you kill twice the amount (200) of Goblins, while the life reduce item also results in double the amount of kills.

We apply the attack item, so attack is now 200 and Goblin life still 1. Again the question, what item do you apply now? Now we see a difference. If we apply the attack item again, our attack becomes 300 and we kill 300 Goblins, not 100%, but 50% more then before. But if we apply the life item now, Goblin life is halved and we kill 400 Goblins, a 100% increase.

And that is diminishing returns for ya: each consecutive added bonus becomes less effective -in this case the attack bonus- , such that other bonuses become more and more effective when used…Now, up until now, this was never an issue with gear because the gear bonuses were not THAT high to make it really noticeable. However with the Replenishing and Necromantic sets, we get introduced to this effect very distinctly, because the bonuses they offer are so incredibly (in my view ridiculously) high.

And that is the reason why a full Replenishing set is LESS EFFECTIVE at defense compared to a mix with Void gear. Individually, the Replenish set is much better. Equip a Hero with Void sword and Replenish Sword alone, and you will see the Replenish sword do better at defending. Test a FULL Replenish set against a FULL Void set, and Replenish wins again. But, because the +life bonus of Replenish is so high, it’s diminishing returns is likewise really high, even so that it makes adding in Void gear work better with its -foe attack bonus. It is exactly like the Goblin example above. The more you use of one, the less effective it becomes and the more worthwhile it becomes to use the other…

And this will make finding the perfect gear set-up more difficult and experimental in nature then it used to be. Please take note of this. When newer, even better sets come out in the future, do NOT mindlessly equip the full set, but mix it with gear with different types of offensive and/or defensive buffs to see whether diminishing returns plays a role (and it will), to come to the best mix of items….Cheers!

How to get Great High Scores on Campaign with Tactical Troops

master rangerSo, when I first wrote about this subject in the older articles, Tactical Troops (TT) had not been released yet or just shortly, and I never added a new article about getting good high scores for CHS events. But every major CHS event I see an enormous spike in views, so I guess people are still looking for the ultimate guide. And although such a guide does not exist really, here are the steps you can take yourself to make you personal best CHS guide using TT!

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Hero Equipment: Update or Enhance first?

valar stoneSo apparently the options of Enhancing and Upgrading hero equipment/gear have left some people to wonder whether it is better to first enhance or first upgrade? Does it cost more items to enhance a lvl 10 item versus a lvl 1 item? Or do the Valto runes have less effect on fully enhanced gear compared to non-enhanced?

Nobody really seemed to be able to provide a good answer, even though it didn’t make much sense in my mind for such a thing to exist. But I thought it would be good to figure it out once and for all and give you the answer to the question “does it matter what you do first?”. And of course the answer is:

NO

I tested this on two pieces of Wartorn gear, and seeing whether doing one option first meant differences for the second. Results can be seen below the fold, but if you do not need much persuasion, just follow the above answer.

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Gear bonuses and when to use what gear

article headerSo a while ago I made a post about when to use Attack runes and when Defense runes, as there seemed to be confusion about it even among more experienced players. I recently noticed the same problem with using gear, so I thought it time to write an article on that as well. Especially with the new debuff attributes, it has indeed become less intuitive to know what to use when. In this article I will try give the basics on the available gear attributes, and on when they are best used.

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Hero Equipment: Best sets to use

pilferediconOne of the questions on everyone’s mind in this game is what the best hero equipment/gear are for attacking, defending and campaigning. With a pretty constant stream of newly introduced gear with differing bonuses, it can be difficult to decide. So here is a small overview of the best sets currently available, below the fold, as the article has grown a bit longer than anticipated.

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Hero Equipment: Gear bonus levels

So I’m giving this its own post, as I want to keep the main Hero Equipment page mostly about the available sets, certainly with all the new sets added to the game. Below is a chart with the percentages bonus each of the currently 4 Tiers of equipment bonus do, from level 1 to level 10.

The four Tiers (marked *1-*4 in KABAM emails) start out at 1%, 2%, 4% and 8% bonus respectively, but can grow to considerable amounts if you happen to be lucky enough to get gear at level 10! Use this as a reference for determining end-game gear specs, or whatever you like :). Thanks to QuietschEnte  for confirming the numbers!

Hero Equipment: Upgrading gear

up[gradegear article headerFinally, one of the biggest promises of the last few months has been fulfilled: Upgradable gear has arrived. No longer are we at the wimps of luck or mithril…now, we can start upgrading our own gear and make the best gear combinations possible. In this article, I will try to combine all possible information on upgrading and enhancing your gear pieces. Like always, if I learn stuff later on, I’ll add it to the article.

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Tauriels Circle of Fate and more: Update 9.2.0!

openscreen

  • Update(1): Keys and timer clear, chest prizes

A new update has hit the servers. The update delivers several very exciting additions to the game, which I will detail below.

Immediately noticeable is the VAST decrease in lag, to levels similar to before the last update, which made the game painfully slow. Good job KABAM.

Other additions on gear and Tauriels Circle of Fate are described below. Information will be added as its coming in, as not all features seem to be fully enabled yet.
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