So a few days ago update 12.1 and later 12.1.1 hit the stores. First for Apple and Kindle, and later for Android. Many many Apple users erported highly unstable gameplay, sometimes not even being able to get in-game, prompting many to not update if they had a choice. Right now, the 12.1.1 patch seems to have fixed most problems and all versions are running as stable as we can expect.
In the 12.1 update preview I already posted a list of likely things to be coming in this patch, but now we know for sure. Here are the changes from previous versions:
3D maps can now be toggled (2D/3D), hopefully removing some of the lag with the 3D map.
Heroes in Training position now defend wall and rein even when the city is closed. By far one of the biggest changes, meaning no more free wall TKs unless no Hero is assigned, and the option to simply close during TK without giving away rein troops for free.
Some changes to item orders and unpacking orders. I still hate the unpacking order. Just keep it as it was: add new chests to the bottom and do NOT have the screen jump around….
Two more slots for Oystering Boats. Useful? We’ll see..
And lastly: NEW GEMS! Ruby, Sapphire, Emerald and Citrine Gems are coming. I am confident they will work identical to Artamir gems, but simply have the type of buffs for each gear piece switched around, so it would be possible for example to get Attack debuff on every piece of your CHS gear instead of just the ring…Wil scores go up to 1.5B? Probably. Will it widen the gap between top and bottom players even more? Likely. Will it make TK comps even more tedious as noone is gonna stay open? I hope not….
As proposed earlier, I have put this subject in a separate article, to keep the information on both Gem mining and Embedding separated and thus hopefully easier to comprehend. The main purpose of mining in Kingdoms of Middle Earth is to acquire the Gem Shards needed to make the Gems used for embedding in gear.
Here I will give an overview of the things necessary to find the mines on the map, mine them successfully for Gem Shards, and other possible benefits from mining. To mine we need to know the following things:
The blog is run by a lady named LucilleTwo, and contains many useful articles. She writes both articles specifically for her alliance, as well as excellent posts on general game related topics for everyone, and when possible, we will cooperate and share information between our blogs.
When you go out to farm, you start by looking on the map for suitable candidates: Players with no or weak alliances, low-to-medium might and relatively low level. However, many of your neighbors will initially appear to still be under the seven-day-invulnerability dome.
This limits your farming possibilities, but more annoyingly is the fact that many of these players have been inactive for more than 7 days and are in fact farm-ready. We only need to pop their bubble.