Kabam seems to be really picking up the pace with releasing new content and announcements. Messages came from the forums and from the new 11.2 update of the game, which is available now in the Google Play Store. Today’s announcements:
Tag Archives: kingdoms of middle earth
Update on new Tacticals and related issues
It seems the updates keep coming through. After yesterday’s updates, it seems preparations are being made for the inclusion of the two new Tactical Troops, namely the Lake-town Pikemen and Longbowmen. If you go to your Barracks, the building requirements (not rss) can be viewed, and they mention another few additions, seemingly connected to the new Tacticals. Continue reading to see what is known right now.
Troop Attack Order
Updated with all new troops and attack orders! 14-01-2015
Back in the days of Tier 1-3 and Wall, we knew which troops would be targeted first by an attacking army. Wall troops die first, then Tier 1-3 fighting troops, then lastly the supply troops. This held no matter what troops you sent at a city. The only ‘exception’ to this was the fact that a Dwarf army would (and will) attack Elven reinforcements first and vice versa, leading to the infamous cart rein shenanigans.
But unfortunately for us, the Tactical Troops messed this up, as they seemed to prefer other targets over the Wall troops to attack first, flanking the enemy armies and attacking the weak points at the back. For some Tactical Troops little changed, but for some, the order in which they attack enemy armies is a mess. This post lists all the attack orders for all troops available in the game right now, and will be updated when the new Tactical Troops are introduced.
Moved to a new domain
As you probably have noticed, the blog has been moved to a new domain: BeardMonkey.net, instead of the old BeardMonkey. WordPress.com (You will just be redirected to the new domain when typing in the old). It makes the URL a bit more neat, but that is not the main reason why I did it.
The main reason should also have been noticed by regular visitors. It allowed me to turn on WordAds, the WordPress offered option for showing ads on my site. What it means in short is that I will be able to make some income from the efforts put into this site. Now please note, that with ‘some income’, I am not talking big bucks. What I hope to gain is around 100,- per month optimistically, so far from enough to make a living out of, but a nice compensation for the many hours I have put into this website, and I hope you can all understand my reasoning as such.
As I have mentioned before, this site started out really small, but has grown considerably over the past year. More work was steadily put into it, and the articles started to attract ever increasing numbers of visitors. I have now come to a point that enabling the Ads can get me something back for that, and people in my surroundings suggested I should do so. And why not?
What I do want to be careful of is that the main purpose of this site stays unchanged: Informing other players about as many topics about the game, out of my own passion for playing it. I do not want to ‘shell out’ for the money, and I hope you do not see it that way!
So what do the Ads look like? Well, there are 3 ads displayed throughout the blog:
- Underneath articles
- A banner on top of the page
- In the sidebar
Number 1 has always been there, even at the old address, I simply didn’t get paid for it. So for 1 nothing has changed for the viewer really. Number 2 is new, but I do not think it is hugely annoying or detracts from the website feel that much. Number 3, in the sidebar, is in my opinion the most annoying one, and which does sort of damage the look of the website, but for me personally not in such a way that I’m immediately inclined to remove it. Plus I do not really make use of the sidebar, so I guess it should be possible to sort of ignore it?
It is however also very important to me how you, the viewer, thinks this looks. Of course, it is not as neat as it used to be, but is it really too distracting to enjoy the website like you used to? I hope I have conveyed my reasons for doing it and hope for your support in my decision. But if you really feel it hurts the website, I could tone it down a bit.
So in conclusion, if you have any remarks about the changes, be it positive or negative, please let me know in the comments. Thanks you so much in advance, and happy Hobbiting!
Hero Equipment: Mining Gems
As proposed earlier, I have put this subject in a separate article, to keep the information on both Gem mining and Embedding separated and thus hopefully easier to comprehend. The main purpose of mining in Kingdoms of Middle Earth is to acquire the Gem Shards needed to make the Gems used for embedding in gear.
Here I will give an overview of the things necessary to find the mines on the map, mine them successfully for Gem Shards, and other possible benefits from mining. To mine we need to know the following things:
- What is Mining exactly?
- What types of Mines are there?
- How do you find Mines?
- Watch Tower
- Search Results
- How do you start mining?
- Attacking a Mine
- Mining progress and report
- Reinforcing a Mine
- Gem Pouch research
- What are the possible drops?
- Defending Mines
- Strategy
- Use in TKing
- Alliance agreements
Hero Equipment: Embedding Gems, all you need to know
With update 10.3, a new system of enhancing gear has been introduced, besides upgrading and enhancing, namely Embedding (Gems). So what does this feature exactly do and what do you need to do this? As in the article about upgrading and enhancing, I will try to combine everything you need to know into this one article. For a run down of what gears to embed with Gems, see this article.
- 1. What is Gem Embedding?
- 2. Where can you find this function?
- 3. What is needed to embed gems?
- 3.1 Gem Shards
- 3.2 Gems
- 3.3 Combining Gems in Forge
- 3.4 Embedding gems and unlocking more sockets
- 3.5 Removing Gems from gear
- 4. Gem Pouch research
- 5. Available Gems and levels
- 5.1 Artamir Gem
Update 10.3: Hero 249, new TT and more!
So a new update has hit the game and it seems promising in that it looks like a bunch of new features and troops are being introduced. Information given here is gathered from in-game mails primarily, but also from word of mouth, so stay tuned to see if those turn out to be right.
First thing I noticed was the ability to finally being able to donate more Vala stones at a time. I can now donate 60 per click…thank god for that Kabam, it was getting rather tedious. But there is more.
Hero Equipment: Diminishing returns…
Or, you CAN have too much of a good thing….Remember this old post about how each consecutive bonus to a certain process becomes less effective than the previous one? I’ll illustrate shortly with an example. Say you attack some goblins, and your attack value is 100, and you kill 100 goblins.
Now you have 2 items. One increases you attack by 100%, or 100 points, and one reduces the goblins life by 50%, or half their life. Which item do you use? Well, in the first round, it doesn’t matter. Applying the attack item doubles your attack, so you kill twice the amount (200) of Goblins, while the life reduce item also results in double the amount of kills.
We apply the attack item, so attack is now 200 and Goblin life still 1. Again the question, what item do you apply now? Now we see a difference. If we apply the attack item again, our attack becomes 300 and we kill 300 Goblins, not 100%, but 50% more then before. But if we apply the life item now, Goblin life is halved and we kill 400 Goblins, a 100% increase.
And that is diminishing returns for ya: each consecutive added bonus becomes less effective -in this case the attack bonus- , such that other bonuses become more and more effective when used…Now, up until now, this was never an issue with gear because the gear bonuses were not THAT high to make it really noticeable. However with the Replenishing and Necromantic sets, we get introduced to this effect very distinctly, because the bonuses they offer are so incredibly (in my view ridiculously) high.
And that is the reason why a full Replenishing set is LESS EFFECTIVE at defense compared to a mix with Void gear. Individually, the Replenish set is much better. Equip a Hero with Void sword and Replenish Sword alone, and you will see the Replenish sword do better at defending. Test a FULL Replenish set against a FULL Void set, and Replenish wins again. But, because the +life bonus of Replenish is so high, it’s diminishing returns is likewise really high, even so that it makes adding in Void gear work better with its -foe attack bonus. It is exactly like the Goblin example above. The more you use of one, the less effective it becomes and the more worthwhile it becomes to use the other…
And this will make finding the perfect gear set-up more difficult and experimental in nature then it used to be. Please take note of this. When newer, even better sets come out in the future, do NOT mindlessly equip the full set, but mix it with gear with different types of offensive and/or defensive buffs to see whether diminishing returns plays a role (and it will), to come to the best mix of items….Cheers!
How to get Great High Scores on Campaign with Tactical Troops
So, when I first wrote about this subject in the older articles, Tactical Troops (TT) had not been released yet or just shortly, and I never added a new article about getting good high scores for CHS events. But every major CHS event I see an enormous spike in views, so I guess people are still looking for the ultimate guide. And although such a guide does not exist really, here are the steps you can take yourself to make you personal best CHS guide using TT!
Hero Equipment: Update or Enhance first?
So apparently the options of Enhancing and Upgrading hero equipment/gear have left some people to wonder whether it is better to first enhance or first upgrade? Does it cost more items to enhance a lvl 10 item versus a lvl 1 item? Or do the Valto runes have less effect on fully enhanced gear compared to non-enhanced?
Nobody really seemed to be able to provide a good answer, even though it didn’t make much sense in my mind for such a thing to exist. But I thought it would be good to figure it out once and for all and give you the answer to the question “does it matter what you do first?”. And of course the answer is:
NO
I tested this on two pieces of Wartorn gear, and seeing whether doing one option first meant differences for the second. Results can be seen below the fold, but if you do not need much persuasion, just follow the above answer.
Gear bonuses and when to use what gear
So a while ago I made a post about when to use Attack runes and when Defense runes, as there seemed to be confusion about it even among more experienced players. I recently noticed the same problem with using gear, so I thought it time to write an article on that as well. Especially with the new debuff attributes, it has indeed become less intuitive to know what to use when. In this article I will try give the basics on the available gear attributes, and on when they are best used.
Hero Equipment: Best sets to use
One of the questions on everyone’s mind in this game is what the best hero equipment/gear are for attacking, defending and campaigning. With a pretty constant stream of newly introduced gear with differing bonuses, it can be difficult to decide. So here is a small overview of the best sets currently available, below the fold, as the article has grown a bit longer than anticipated.
Inventory overview spreadsheet
So, with tournaments, or even just in general, it is sometimes handy to know what troops you have in your inventory. Whether out of sheer curiosity or for planning for a tournament of might, it can be somewhat troublesome to figure out exactly what you have to pop. No more! The spreadsheet in the link below can be filled in quite easily, after which it automatically calculates numbers and might per troop, tier and totals. The addition of mass unpacking makes it a little less useful, but still…
KoM 101: Farming made easy
Perhaps not long awaited, but certainly long planned…my post on farming in Kingdoms of Middle Earth. Farming resources from other players is on of two ways of gaining resources, the other being producing it yourself in your cities. Farming other players however, is vastly more profitable than producing, and so will quickly become essential for your might growth, if done properly of course.
In this article, I will explain to you my method of farming. I know there are many methods and styles to choose from, so if you don’t like this style that’s ok. I’ve just found that it nets me more than enough resources in a short time, trying to be as efficient as possible. It will take some effort to set up, but once working, will really ease your farming trips.
Campaign: Temporary maps
One of the later additions to the game has been the introduction of temporary campaign maps. These maps appear at seemingly random times every now and then, and disappear again as well after usually a few hours. I thought about including them in the campaign spreadsheet, but seeing as I am not convinced they will be reused, I will write here a small article on how I think you should generally approach these and what the potential rewards are (and they are pretty good).
Update 10.1 Overview
Update 10.1 has hit our server a while ago, again bringing some new features to the game, although this time nothing as major as the previous updates (Hero equipment and equipment upgrading).
Read on to learn more about the new update, including an upcoming new campaign map, Tactical Troops training, and high level Vala stones. This and more, below the fold.
Hero Equipment: Gear bonus levels
So I’m giving this its own post, as I want to keep the main Hero Equipment page mostly about the available sets, certainly with all the new sets added to the game. Below is a chart with the percentages bonus each of the currently 4 Tiers of equipment bonus do, from level 1 to level 10.
The four Tiers (marked *1-*4 in KABAM emails) start out at 1%, 2%, 4% and 8% bonus respectively, but can grow to considerable amounts if you happen to be lucky enough to get gear at level 10! Use this as a reference for determining end-game gear specs, or whatever you like :). Thanks to QuietschEnte for confirming the numbers!
Tourney: Might popping order
Another short post. Probably a lot of you have this already, but here goes. With servers that are older than a few months, Tournaments of Might very quickly turn from who can train troops most efficiently, to who can press the pop-troop-chest buttons the fastest and longest. Training should no be neglected, but popping chests makes for most of the might gain.
Of course, every chest pops a certain number of might, and with that comes strategy. Whether you want to go full out in the early hours, or start T1 slow and end with a T5 bang, knowing what order to pop boxes in is important. For that purpose, I’ve made a chart with all the possible troops chests ordered in the number of might that is popped per chest. Because of the size, I’ve put it below the fold. Please also note this is the version WITHOUT Wall troops. With those version will follow. Happy popping!
Alliance Shop: Where to farm Vala stones
Ok, ok, so by now everyone who has leveled up their alliance somewhat, knows that acquiring Amber Stones of Vala becomes more and more important. At level 30, I could entrust roughly 300 stones per day, now I need to entrust over 750. More then enough to make keeping up with Alliance Bosses time consuming, and assuming the Stones aren’t bought in shop.
So farming these Stones becomes more and more important. Whether you do a whole lot in one Invul burst, or farm daily what you need to Entrust, knowing where to find them at the least might loss is important (it seems?). I just want to give two small tips for farming the stones most efficiently.
Alliance Shop: All you need to know
So the Alliance shop was added to my server last week. Weird, as some newer servers got it way before us, but anyways, it’s here now! Time to E&D. For those who do not know yet what this thing is all about, I will explain in this article what you can do with and for the Alliance shop. Where do you find it? What’s E&D? What can you get from it and how do you do that? That and more, after the break.
Hero Equipment: Upgrading gear
Finally, one of the biggest promises of the last few months has been fulfilled: Upgradable gear has arrived. No longer are we at the wimps of luck or mithril…now, we can start upgrading our own gear and make the best gear combinations possible. In this article, I will try to combine all possible information on upgrading and enhancing your gear pieces. Like always, if I learn stuff later on, I’ll add it to the article.
Update 10.0: Not so Major yet…
As promised in their forum post on future updates, Kabam just released update 10.0 (at least for Android) for Kingdoms of Middle Earth. The main feature of this update should be an Alliance center of some sort.
Although no actual implementation of these features can be found in the game yet, some information screens hind at what is coming. Read more to find out what I know so far, and check up regularly on future, more detailed posts.
Attack and Defense runes: When to use them
I was tempted to put this article under the KoM101 category, but realized this actually isn’t that simple, going by the mistakes I see people make in attacking and defending. I’ve seen some weird attack reports, with people misusing runes and Tactical Troops.
In this article, I am gonna lay out the basics of when to use defensive, and when to use offensive runes. By no means is this stuff really complicated, but apparently many people still do not have a complete hang of it. So when do you use which runes? That and more, after the break.
Future KoM updates and the new Tactical Troops
So the new minor update 9.3.0 has hit the game, introducing most prominently two new Tactical Troops: the Woodsmen and the Lyncaen Raiders. They serve as glass-cannon and fast reconn units respectively. I will update the Tactical troops article as soon as I come around to it. Also added are new ‘Open gates’ type items which add 5k (Roaming Refugees), 10k (Myrian Migration) or even 50k (Mass Settlement) to your population, great for speed training!
Meanwhile, KABAM also released a forum post which details what some of the future updates hold. I’ve posted these notes after the break for those interested.
Attack report spreadsheet (updated)
With every new update, there is a chance some of my articles become outdated. I’m trying to keep track of the most important information and keep it updated, such as the Hero Equipment article. The old Battle report spreadsheet I posted some time ago was also in need of some improvements, as more than a few new troops have been introduced since the last version.
The updated spreadsheet now contains all the available troops, including the Tactical Troops, has boxes for additional information, better layout, and more useful information about the battle outcomes, such as absolute and relative tk/might ratios and a t1 equivalence calculation. This spreadsheet is handy to keep track of past battle performances without filling up your mailbox, and is great for analyzing why you got a certain ratio in a particular battle.
Download it through THIS link and have fun!
KoM 101: Getting through your first 7 days
When you start playing Kingdoms of Middle Earth, you are thrown into a busy, confusing world, with cities, wilds, goblins, alliances and players yelling in GC. It can be difficult to get a grasp of the many game aspects. I remember my starting point as extremely slow in hind sight…Figuring everything out by myself, occasionally guided by the KoM wiki, progressing ever so slowly. If I would have known what I know all now, progress would have been much faster.
This article is meant for new players who, instead of figuring out everything by themselves, want to get a head start. Starting a new game, you are placed in your safe bubble for 7 days. But how do you start your journey? What should you build and train, what aspects to focus on? All this and some more tips after the break!
KoM 101: All Elven and Dwarf Wall troops
Following the article on all Elven and Dwarf troops, some suggestions came in on doing a similar article for the Wall troops of both factions.
Wall troops can be trained in your City Walls. They provide good Might numbers, but are not overly strong, so most people do not actually build a lot of them, as it gives away easy tk’s for enemies. If you do want to use these, do so during Might tournaments or when you can back them up with a high Hero and normal troops.
Tactical Troops: All you need to know
I have mentioned in past posts on campaigning and the latest update to the game, that new non-trainable ‘Tactical Troops’ had been introduced. Here, I will try to put all available information on these units. Any missing information will be added shortly. The new units are, in no particular order:
- Pack Mammoths
- Master Rangers
- Stone Giants
- Lyncean Raiders
- Woodmen
- Lake-town Pikemen
- Lake-town Longbowmen
So what are they? What do they do? Where do you get them, and how should you use them. All that and perhaps more, after the break.
How to get great High Scores on campaign levels 2
This article serves as a small follow up of the previous article on getting great campaign scores. I want to delve a little deeper and discuss some issues not touched upon in the previous article.
I will discuss the make-up of a campaign high score visually with a graph I made, go a little bit into Hero gear, discuss the use of guides, the new non-trainable troops and more.
If you have suggestions for more tropics, put them in the comments.
KoM 101: ALL in-game items and prizes (sort of)
Another addition to the beginners articles; in this article are listed virtually ALL in-game items you will encounter playing Kingdoms of Middle Earth. From chests, to Hero’s Glory, and from Hobbit building crew to Rune of Fury, this list gives an extensive overview of the items you use in the game, what they do exactly, and what they cost if you want to buy them in the shop (provided of course the item is for sale). Items are listed in the categories: Battle, XP, Campaign, Hourglasses, Chests, Construction and Resources, Tournaments and Various . Hop on in!
Annoying Hero salary and gold production bug…
I have recently noticed a very annoying bug in the game concerning both the Hero salary and gold production, and would like to know if this is a more common bug or if there are solutions…I know for sure that more people in my alliance are experiencing the same.
I know a lot of you will probably not be dependent on gold production (instead farming it), or on resource production (instead farming it), but I am, as I do not have mountains of time to spent on the game, so here goes. Three bugs:
- In my first city, when I assign my 223 Hero to production, he uses up MUCH MUCH more than 4k gold/h. From what I’ve gathered, it’s more in the order of 20-30k/h, as if ALL positions are assigned which is NOT the case.
- In another city, which has a lot of homes, I SHOULD produce around 20k/h, but in reality, it produces MUCH MUCH LESS than that. That, is 20k with ONE hero assigned.
- Hero’s un-assign before gold reaches zero. Im usually left wit 10-30k…without production of gold in those cities (taxes 0%)
I figured this could have two reasons: (A) Battle reports are being missed/lost, so someone takes the gold but I do not see their attacks, or (B) there is a bug with the production and salaries.
I tried to eliminate (A) by training some wall troops, which HAVE to be destroyed in an attack for anyone to take resources or gold to be taken. Today the gold producing city, after around 12 hours of not logging on, had a meager 9.5k gold, with no attack reports and wall troops still there. And mind you, EVEN IF I would assign ALL FOUR positions in Great Hall, it still should produce more gold than salary.
So, what is going on, does anyone else have this bug, and what can be done about it? Thanks in advance!
Tauriels Circle of Fate and more: Update 9.2.0!
- Update(1): Keys and timer clear, chest prizes
A new update has hit the servers. The update delivers several very exciting additions to the game, which I will detail below.
Immediately noticeable is the VAST decrease in lag, to levels similar to before the last update, which made the game painfully slow. Good job KABAM.
Other additions on gear and Tauriels Circle of Fate are described below. Information will be added as its coming in, as not all features seem to be fully enabled yet.
Continue reading
Forge runes: All you need to know
With the new update to the game, 4th cities can be runecrafted, and runecrafting up to level *11 is finally possible, although a pain in the ass. Just think about the number of Hobbit Runecrafters you need to to be able to train all Tier 4 units and then think about how available these things are to get your hands on. But I think it is a great time to go over the topic of forging runes, the runes you need to get to level *10 in the first place.
So where do you get these runes? What do you use them for, and how? Which trade from the Sage tower is most profitable? And how many do you need to upgrade your buildings. In this post, I will try to combine all available information on the topic.
Campaign Spreadsheet updated!
The Campaign Spreadsheet has finally been updated! It has been a while since the last post, and in the mean time T4 and T5 troops were introduced fully, mistakes have been pointed out, and requests were made to complete the Moria campaign and add more attack bonus stats to fill in.
Read on to learn what changes and improvements have been made and to find the download link of the spreadsheet. As usual, any comments or suggestions are welcomed!
Tier 1-5 Attack/Life modifiers
I cannot believe I didnt do this sooner, but in updating the Campaign spreadsheet, I was going to add the Tier 4 and 5 numbers, until I realized I did not have the Attack and Life modifiers confirmed yet. And with that I mean the multiplication compared to Tier 1. For Tier 1, 2 and 3 it was easy to just follow the stars in the Barracks (1, 2 and 4 attack respectively), but for Tiers 4 and 5 it is a bit different. I’ve now figured them out.
Quick tip: Using Ent gear for Campaign
Remember how I mentioned in my article on Hero equipment, that the Ent set is becoming popular to campaign with? That is because each piece of Ent set has two identical bonus attributes: 1% Life to ALL troops (so 2% per piece). But to be effective, do not just swap out all your gear to Ents just yet. To be most effective, use these pieces:
- If your Hero has Pilfered gear, only use Ent weapon, cloak, amulet and/or ring*/**
- Any sets lower than Pilfered can be freely exchanged for Ent.
*You don’t need to swap the Pilfered shield for Ent, as it deducts 2% standard life bonus for 2% bonus. See this chart.
**I don’t know whether the 5% life bonus of all 4 Ent pieces weighs up to the 5% attack loss compared to full Pilfered, but I’ve read that the Vitality score outweighs the Efficiency score in campaign, hence this set-up becoming more popular. Try at own risk 🙂
Shout out: KoMMercenaries.com
A quick shout out to another great Kingdoms of Middle Earth web blog:
The blog is run by a lady named LucilleTwo, and contains many useful articles. She writes both articles specifically for her alliance, as well as excellent posts on general game related topics for everyone, and when possible, we will cooperate and share information between our blogs.
Great articles include those on locations on the KoM map to move to, an enhanced/different version of the campaign spreadsheet , and various articles on the buildings withing KoM.
Be sure to give the blog a visit and give her your feedback. Cya!
Alliance Boss Battles: All you need to know
Like mentioned in my post on update 9.1.0, it brought to the game the exciting new feature of Alliance Boss Battles.
At the time of writing that piece, the feature had not been fully implemented yet, but it has in the mean time, and it is such an addition it merits its own article. So here, I will lay out all the necessary information you need about this feature.
Game Update 9.1.0 overview
Today version 9.1.0 was released on my world, bringing some new additions to the game. First of all, it seems some aesthetics have been changed, primarily in the icons in the lower bar in city view. A campaign and gear button have been added to the bar. Besides that, I have the feeling the graphics in city view have also been tweaked slightly. But the two major additions are:
- Campaign boss battles
- Moon runes
How to get great High Scores on campaign levels
Doing campaign levels in Kingdoms of Middle Earth is fun and good for a number of things, such as: Leveling up your heroes, farming items and hourglasses, getting armor scraps to trade for equipment, or get awesome equipment/items/ tokens from Smaug. But there is also the Campaign High Score Event, either individual or alliance based.
Most of the times, people will run down the campaign levels with full t1 armies and wipe out any resistance. But this strategy gets you far from a high score on the different levels, which you need if you wanna compete in the aforementioned events.
So what army should you use? T1 or T5? Mixed or single troop type? Should you use speed ups? How is campaign high score even calculated? In this article, I give you a rundown of some very basic tips to get your high scores up and be competitive.
10+ Daily things to do in Kingdoms of Middle Earth
Just a few tips on things you just HAVE to do on a daily basis when you play KoM (semi) seriously. This will really help you in the long term and will keep you from getting farmed, bring you better prizes in premium chance sales, and use your time as efficiently as possible, at the cost of a mere 30 minutes max per day!
Here goes:
Hero equipment: All you need to know
Related:
- Best sets to use
- Diminishing returns in gear attributes
- Gear buffs and when to use what gear
- Upgrading gear
- Gear bonus attribute levels
- Gear: Update or Enhance first?
!Scroll down for all available sets!
One of the most interesting updates to Kingdoms of Middle Earth recently has been the addition of Hero Equipment; Pieces of gear that heroes can equip that give them certain bonuses. But where do you find all the information about the gear? Where do you equip them on your heroes? Where can you see all the items’ bonuses and where are the icons explained? And where exactly do you find these items in the game to begin with?
This article will provide answers to all this and more, giving you a complete overview on one of the better additions to this game in months.
Goblin camps and Wilds spreadsheet
Following yesterdays post on a spreadsheet with information on “all” Campaign levels, I hereby give you a Spreadsheet containing all information and numbers on all Goblin camps and Wilds, levels 1-10. As with the campaign spreadsheet, this one also contains most if not all relevant information, such as troop numbers, might, troops needed and Goblin research levels. Thanks to Elemmakil for providing the raw data and suggestion for this post.
Campaign spreadsheet
Obsolete. See this article for updated version! Continue reading to see the full, outdated post for reference.
Runecrafting flowchart, up to level *7
To complete this little series, I adapted the “training Tier 4” chart to give a complete overview of the dependencies when runecrafting your city buildings. As I haven’t runecrafted my own Musterfield yet, I am not sure how the dependencies will change, but for level *1, requirements are equal. Note that the Armory is a requirement for runecrafting your City Wall, but that the Armory itself cannot be runecrafted.
Construction flowchart for ALL buildings, up to level 10
So for my post on training Tier 4 troops, I made this nice little flowchart which showed the relations and dependencies between buildings and research which you need in order to train Tier 4 troops. I decided I would do the same for ALL buildings in Kingdoms of Middle Earth, but this time up to level 10. This is because the dependencies change in runecrafting mode. So without further delay, the below two charts show the dependencies for all buildings in your cities.
What to spend your Hobbit Building Crews on
A couple of times I’ve heard people ask, both in GC and AC, what the best building to spend a Hobbit Building Crew on is. Although I recognize that for many players this question will be obsolete by this point in the game, some newcomers might find my views helpful in deciding where to spend their HBC’s.
How to train Tier 4 troops
In light of Tier 4 troops now being almost completely available for training (just waiting for Ranged troops atm), I thought it would be handy for those that do not train them yet, to chart which buildings and researches you have to upgrade to train them. It’s gonna take a lot of time to get there, and once there, the troops also train hella slow, but here goes.
This is why you save Tokens!!
It has been just over a week since I posted you should hold on to your (now) Galadriel’s Tokens, and behold, last Friday came the moment to show the truth behind it all. Following all kinds of deals and tournaments for the upcoming release of “The Desolation of Smaug”, the Premium chance game went on sale for 1 token to play!
Now, it had only been 16 days from the previous sale, so only 16 tokens could be saved, but I got extremely lucky, and won TWO Token chests over the course of playing the Premium chance game! Take into account the Tokens inside the chests you win with the game, I spend roughly 150 tokens, without a dollar spend. Then to top it off, 2nd, 3rd and 4th city deeds could be traded for even more tokens, and the number rose to just below 200 tokens! Read on to see what I won with those and why it ABSOLUTELY WORTH saving those tokens for these kind of Premium chance deals…
Infinite Hourglass: One great use!
The Infinite Hourglass in Kingdoms of Middle Earth. It can do one task instantly and one task only. No matter how long…..although I did read one report that put the max time of it on 99 days in actuality. Now you might wonder what to spend this beast on? What is really worth its use? Most people will come to the conclusion of using it for one of the level 10 researches in your Academy.
But there is another theoretical great use for using this item. Here’s how:





