Kom101: City Buildings Overview

buibarracksOne of the basics aspects of the game Kingdoms of Middle Earth is acquiring and building up your cities. When starting the game, you have one city, but this can be expanded to 4 cities, and a special 5th Lake-Town city. Cities can contain a number of different buildings, each with their own function and dependencies.

In this article, I will summarize what each building does. Two types of buildings are mentioned: The City buildings contained within your City Walls, and the Field, or resource buildings, which are constructed on field plots. Buildings from the 5th Lake-Town city will come in a separate article.

Although most building and research dependencies for each building have been mentioned, this article on normal construction, and this article on Runecrafting can also help figuring out requirements.

NOTE: Images of the buildings are courtesy of the HobbitArmies Wikia page here

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KoM 101: All Elven and Dwarf Wall troops

Following the article on all Elven and Dwarf troops, some suggestions came in on doing a similar article for the Wall troops of both factions.

headerWall troops can be trained in your City Walls. They provide good Might numbers, but are not overly strong, so most people do not actually build a lot of them, as it gives away easy tk’s for enemies. If you do want to use these, do so during Might tournaments or when you can back them up with a high Hero and normal troops. 

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Runecrafting flowchart, up to level *7

buivaultTo complete this little series, I adapted the “training Tier 4” chart to give a complete overview of the dependencies when runecrafting your city buildings. As I haven’t runecrafted my own Musterfield yet, I am not sure how the dependencies will change, but for level *1, requirements are equal. Note that the Armory is a requirement for runecrafting your City Wall, but that the Armory itself cannot be runecrafted.

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Construction flowchart for ALL buildings, up to level 10

buiacademySo for my post on training Tier 4 troops, I made this nice little flowchart which showed the relations and dependencies between buildings and research which you need in order to train Tier 4 troops. I decided I would do the same for ALL buildings in Kingdoms of Middle Earth, but this time up to level 10. This is because the dependencies change in runecrafting mode. So without further delay, the below two charts show the dependencies for all buildings in your cities.

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