Battle Mechanics II: Separating the Buffs

lifeWelcome to the second part in this Battle Mechanics article series. In Part I, we constructed the basic battle formula, showing the relation between attack and life, and buffs and debuffs. Although we could go from there into other territory, I feel this second part is needed to avoid any confusion afterwards. In this part we will look at the different types of buffs and how they (possibly) interact.

  • 1. Recap
  • 2. The different Buffs
  • 3. Difference between additive and multiplicative
  • 4. What matters in the end

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Why the new Gems will mess up gear choices…

citrine gemOne of the most popular articles on this site is the Best Sets article, describing which sets of gear are most useful for attacking, defending, and for campaign/CHS. At the moment, this article is still very useful, but pretty soon, it will be completely rendered useless. Why? The new Gems. In this article I will explain why this is the case and how gear will be chosen in the near future…and why this makes me think the new Gems stink….

  1. The new way of selecting gear
  2. Why will gear selection change? The old situation
  3. The new situation: The new Gems
  4. The new “best” gear
  5. An example with Replenish and Void gear
  6. Does diminishing returns not factor in at all anymore??
  7. What did I leave out

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Information on the new Gems

gem overviewSo the new Gems have been announced, and the Life buffing Emerald gems have been introduced. But for the Ruby, Sapphire and Citrine gems, we are still in the dark, although it seems safe to guess they will each buff either attack, attack debuff, or life debuff like the Emerald Gems. Concerning the Emerald gems, I have seen up to lvl IV right now, while the rest of the levels in the Gem Embedding article are hypothetical for the time being. So my question is, if you have any more info on the higher level gems stats, feel free to post them here and I will add them to the article. Thanks!

City Buildings: the Sage Tower

headerThe Sage Tower acts as the event center of your cities. Uniting your cities, only one center can be constructed, serving all your four or five cities. Items won in special events can be exchanged in the Sage Tower, while other items such as gear and Gems can be exchanged for materials acquired in campaign primarily. As there are a large number of Sage Tower trades, this articles is meant to give an overview of these for less-experienced players.

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Massive lag with mining Gems

gem2Does anyone else experience this? Massive lag when mining Gems? It happens on the map and with searches, and it is frustrating. Firstly, when I search for mines in the Watch Tower, the results are almost always outdated! Unoccupied mines that show up enemy or neutral, or exhausted mines listed as normal. Strangely, friendly mines are almost never wrong…..

Then when I click to go to the mine, it can take up to a minute for the mine to actually show up! At first it shows the normal Wild it used to be, and then after some time it refreshes the map or something and shows up properly..

And when it comes to mining itself, the game starts to lag enormously when mining a couple of mines. I usually mine when America is asleep, and use a few sets of pickaxes in one go, but doing so results in the map almost freezing completely. Getting back to city view completely removes this so it is definitely the mining causing?

Am I the only one (or my server, as I’ve heard the complaint from more people) and what could possibly cause these problems? Frustrating to say the least….