It’s been a while since I really spend time at the blog, but I’ve gotten around to it, and made some much needed updates. First of all, the biggest update is the inclusion of the new Tactical troops in the Tactical troops article. I had plans to do it as soon as the new troops came out, but simply couldn’t find the time. Now, the Lyncean Raiders and Woodmen are fully covered, plus some minor adjustments.
The second big update is the overhaul of the Hero Equipment article. All available sets, such as Unsung Orc, are now included and described, and the article is structured a bit differently in describing all sets.
So the new minor update 9.3.0 has hit the game, introducing most prominently two new Tactical Troops: the Woodsmen and the Lyncaen Raiders. They serve as glass-cannon and fast reconn units respectively. I will update the Tactical troops article as soon as I come around to it. Also added are new ‘Open gates’ type items which add 5k (Roaming Refugees), 10k (Myrian Migration) or even 50k (Mass Settlement) to your population, great for speed training!
Meanwhile, KABAM also released a forum post which details what some of the future updates hold. I’ve posted these notes after the break for those interested.
I have recently noticed a very annoying bug in the game concerning both the Hero salary and gold production, and would like to know if this is a more common bug or if there are solutions…I know for sure that more people in my alliance are experiencing the same.
I know a lot of you will probably not be dependent on gold production (instead farming it), or on resource production (instead farming it), but I am, as I do not have mountains of time to spent on the game, so here goes. Three bugs:
In my first city, when I assign my 223 Hero to production, he uses up MUCH MUCH more than 4k gold/h. From what I’ve gathered, it’s more in the order of 20-30k/h, as if ALL positions are assigned which is NOT the case.
In another city, which has a lot of homes, I SHOULD produce around 20k/h, but in reality, it produces MUCH MUCH LESS than that. That, is 20k with ONE hero assigned.
Hero’s un-assign before gold reaches zero. Im usually left wit 10-30k…without production of gold in those cities (taxes 0%)
I figured this could have two reasons: (A) Battle reports are being missed/lost, so someone takes the gold but I do not see their attacks, or (B) there is a bug with the production and salaries.
I tried to eliminate (A) by training some wall troops, which HAVE to be destroyed in an attack for anyone to take resources or gold to be taken. Today the gold producing city, after around 12 hours of not logging on, had a meager 9.5k gold, with no attack reports and wall troops still there. And mind you, EVEN IF I would assign ALL FOUR positions in Great Hall, it still should produce more gold than salary.
So, what is going on, does anyone else have this bug, and what can be done about it? Thanks in advance!
Remember how I mentioned in my article on Hero equipment, that the Ent set is becoming popular to campaign with? That is because each piece of Ent set has two identical bonus attributes: 1% Life to ALL troops (so 2% per piece). But to be effective, do not just swap out all your gear to Ents just yet. To be most effective, use these pieces:
If your Hero has Pilfered gear, only use Ent weapon, cloak, amulet and/or ring*/**
Any sets lower than Pilfered can be freely exchanged for Ent.
*You don’t need to swap the Pilfered shield for Ent, as it deducts 2% standard life bonus for 2% bonus. See this chart.
**I don’t know whether the 5% life bonus of all 4 Ent pieces weighs up to the 5% attack loss compared to full Pilfered, but I’ve read that the Vitality score outweighs the Efficiency score in campaign, hence this set-up becoming more popular. Try at own risk 🙂
That right there is a picture of the views on my blog from the day I created it till now. It really has gone global, with virtually no developed country not represented by one of you.
When I started this blog, it was out of a request from within my old alliance, to have “senior” players help small players grow in the alliance. I decided that I wasn’t gonna waste time on typing emails, but instead would put some of my ideas on the internet instead. I searched for a good method, and found a blog would fit the needs.
In the above paragraph, I put senior in marks because, compared to now, I was nothing…one of my first posts on How to ask alliance for help, mentioned you should request realistic amounts of rss, and not ridiculous amounts like 1m, because no one had that laying around. Now, when I request rss, I get 10 times that number.
Over time, the number of posts grew, and visitor/view count slowly increased, but nothing spectacular. I began adding tags to posts and signed up the site to my Google account, which helps crawling (SEO optimization). Numbers rose again. I remember the first time hitting a 1000 daily views. But it wasn’t until some of my big articles the view count really started to grow exponentially. The posts on the Campaign spreadsheet and Hero equipment draw hundreds of views a day to this day, and remain the most popular articles. On Google searches, my articles quickly rose in rank.
All this has been a driving force for me to continue to write about this game on this blog. Everyday, I am checking the stats to see if it is gonna be a record day 🙂 . So here, I want to welcome and thank all my visitors for paying a visit and sticking around, it is one of the main reasons for my efforts! Below is a list of all the countries you come from, building that map above… Cheers people!!!
The blog is run by a lady named LucilleTwo, and contains many useful articles. She writes both articles specifically for her alliance, as well as excellent posts on general game related topics for everyone, and when possible, we will cooperate and share information between our blogs.
Today version 9.1.0 was released on my world, bringing some new additions to the game. First of all, it seems some aesthetics have been changed, primarily in the icons in the lower bar in city view. A campaign and gear button have been added to the bar. Besides that, I have the feeling the graphics in city view have also been tweaked slightly. But the two major additions are:
He people, just to let you know: I went on a skiing holiday for the past week, so if I didnt respond to comments, here’s why. But Im back and in the process of catching up with all comments and necessary updates! Stay tuned and thanks for visiting!
It has been just over a week since I posted you should hold on to your (now) Galadriel’s Tokens, and behold, last Friday came the moment to show the truth behind it all. Following all kinds of deals and tournaments for the upcoming release of “The Desolation of Smaug”, the Premium chance game went on sale for 1 token to play!
Now, it had only been 16 days from the previous sale, so only 16 tokens could be saved, but I got extremely lucky, and won TWO Token chests over the course of playing the Premium chance game! Take into account the Tokens inside the chests you win with the game, I spend roughly 150 tokens, without a dollar spend. Then to top it off, 2nd, 3rd and 4th city deeds could be traded for even more tokens, and the number rose to just below 200 tokens! Read on to see what I won with those and why it ABSOLUTELY WORTH saving those tokens for these kind of Premium chance deals…
The Infinite Hourglass in Kingdoms of Middle Earth. It can do one task instantly and one task only. No matter how long…..although I did read one report that put the max time of it on 99 days in actuality. Now you might wonder what to spend this beast on? What is really worth its use? Most people will come to the conclusion of using it for one of the level 10 researches in your Academy.
But there is another theoretical great use for using this item. Here’s how:
Ok, I know not many of you are following this blog, but it would be great if someone could give an answer to this. So as you all know, you can farm any resource over vault level by sending carts or wagons alone, provided the enemy does not defend.
To farm gold however, you need to send some attack troops along with your wagons or carts, to be able to also take home gold. They need to ‘breach’ the wall and defeat the defending troops, even if, in actuality, no wall troops are present. So yesterday, I noticed I was running out of gold and farmed some of my close-by neighbors.
So this one guy, Noah_Eissinger, has been really annoying. He flipped one lvl 8 wild every night for some nights. No problem getting it back, just 1 militia needed, but really really annoying. So I decided to send him a message. At first, I just attacked him, got his resources and gold. Then I thought “…wait, I have more heroes…”.
Result, I decided to chain attack the sucker. I found it quite hilarious to see this train of armies rushing towards him. Even funnier is the fact that each of those armies could easily zero him! Pictures below the fold:
Strategy is courtesy Rat_Farts, who mailed it around. So apparently, Galadriel’s Gift appears to be less RNG than expected, and patterns emerge in consecutive results.
Strategy to obtain your second city deed is as follows (though, if this works, you could use it for any item you want): Collect a fairly large number of Tokens, so you can play the game a large number of times in a row (see also here). Now when playing the riddles, look closely at the position of the deed in each result. According to some, there is likely to be a pattern that emerges which makes you able to correctly guess where the deed will go next game around 50% of the time.
I have no clue if this works, but if someone is successful in this, please let me know in the comments!
This happened to me a week ago: I go to train some troops, and look before queing at the training times: it was something in the order of 10 minutes. I remembered that I needed to put my hero in the training job, so I did. He was level 65 at the time, so, I expected something around a 30% decrease in training time.
To my surprise, when I did the calculations, turned out the decrease was only ~13%! This messed up my mind. I was thinking: “Wait, if the time normally is 100, it should now be 70, 30% less. And if other bonuses are in play, say, another 50% or something, 50-30 is 20 left, a 60% decrease…..i.e. the decrease in training time should ALWAYS be ~30% OR more!“